Diluvian Winds’ second major update is here!
In this update, we've introduced a brand-new addition to the game: the Merchants. These adorable yet fearless adventurers sail the seas to engage in trade. Despite their friendly appearance, don't underestimate their business acumen – they are shrewd entrepreneurs!
Summary
- A new game mechanic: the Merchants
- A new chapter to introduce them
- New Merchants-related projects
- 5 new Merchant species
/!\ KNOWN BUGS /!\
- Localization is not complete for some languages
- Saves from older versions may not be compatible
THE MERCHANTS
The Merchants are brave travelers who traverse the world in their boats.
They offer to trade goods with the lighthouse in return for a place to dock for a few days.

They organize themselves into guilds, and each guild specializes in specific types of goods. You can enhance your relationship with a particular guild by trading with its affiliated merchants. This will unlock more trade options, sales, and even gifts along the way.

CHANGES AND BUG FIXES
Show details
Travelers- Travelers can now move rooms. Doing it counts as an action for the day (like producing resources) and has a cost.
- A colored cover appears when using some actions on rooms (Blue : Reinforce, White : Move, Red : Clear)
- Improved traveler’s pathfinding
- Clearing debris won’t make the game crash in some situations
- The traveler’s card will now show the correct survival way
- Replaced current auto-save with one auto-save per game mode
- Added an option to hide Characters
- Added new sounds
- Added new visual details and animations
- The Lighthouse now reflects your progression through the chapters
- The pop-in appearing when trying to access Sandbox Mode and Scoring Mode before doing Story Mode now opens the correct Mode when clicking on Continue
- Fixed the scrollbar’s behavior in some edge cases
- The bottom bar should not appear anymore during events
- The bottom bar should not appear anymore during events
- The bottom bar should not appear over the help menu
- Added missing Korean, Japanese, and Chinese translations
- Fixed an issue with the easy difficulty and Chapter 2
- Oil selector stop 1 -> 5
- Oil 5 -> 10
- Production : Oil 2 -> 10
- Production Cost : Oil 3 -> 5
- Production : Oil 3 -> 15
- Rest Cost : Oil 1 -> 3
- Rest Cost : Oil 2 -> 5
- Production Cost : Oil 1 -> 2
- Production Cost : Oil 2 -> 3
- Production : Oil 1 -> 5
- Production Cost : Oil 2 -> 3
- Production Cost : Oil 2-> 3
- Production Cost : Vegetables 10 -> 7
- Production Cost : Wood 10 -> 5
- Production : Insects 30 -> 25
- Build Cost : Wood 50 -> 40
- Production Cost : Insects 10 -> 5
- Reward : Oil 3 -> 6
- Reward : Oil 1 -> 5
- Production Bonus : Oil 1 -> 3
- Production Malus : Oil -1 -> -3
- Production Bonus : Oil 1 -> 4
- Production Bonus : Oil 1 -> 4
- Production Bonus : Oil 2 -> 4
- Production Malus : Oil -1 -> -3
- Production Bonus : Oil 2 -> 3
- Production Bonus : Oil 2 -> 3
- Production Malus : Metal -2 -> -3
- Production Malus : Oil -1 -> -3
- Production Malus : Oil -1 -> -3
- Production Malus : Oil -1 -> -3
- Production Malus : Oil -1 -> -5
- Production Bonus : Oil 2 -> 4
- Quantity Min : 4 - 6 -> 12 - 17
- Quantity Max : 10 - 12 -> 20 - 25
- Production Bonus : Oil 1 -> 3
- Production Bonus : Oil 1 -> 3
- Production Bonus : Oil 1 -> 3
- Production Malus: Oil -1 -> -3
- Production Bonus : Oil 1 -> 2
- Production Bonus : Oil 1 -> 3
- Production Malus: Oil -1 -> -3
- Production Malus: Oil -2 -> -5