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Patch Notes 1.05

Balance Changes

Alliances

>Thunderstorm Alliance no longer gives 25% extra damage bonus
>Headshot Alliance crit chance increased from 15% to 25%

Towers

Ninja:

>Base attack speed reduced from 5 to 4
>Range increase per level reduced from 25% to 20%

Shrine Maiden:

>AOE increase per level reduced from 0.35 to 0.25
>Shrine Maiden's curse now deals 4% extra damage per stack instead of 5%
>Last upgrade damage was calculated incorrectly, now it does less damage by default but more damage with shop upgrades
>Lowered the volume of the attack sound effect

Archer:

>"Ignore Armor" is now called "Armor Piercing" and it also makes the archer tower deal extra 50% damage to targets with armor! (meaning reducing a demon's armor to 0 prevents this bonus)

Freeze & Commander:

>Tower upgrade now costs 750

Demons

>Armored Demons now gain more armor towards the later stages and difficulties of the game
>Raijin & Fujin base health raised by 1

Maps

>Fixed a bug preventing the final boss from dealing damage
>Made some changes to the 'Snake' map, should be more balanced now
>'First Pass Bonus' on hard difficulty now gives 750RP up from 500RP
>Fixed a typo on 'through the forest'

Build and release context

Steam update times within 24 hours of this post. Matching dates do not confirm which build it describes.

  • Build 6742116 · public branch

    Steam updated · First observed