- New Stuff
- Added more weapon-specific gametypes:
- Blasterfight - Free-for-all, blasters and bombs only
- Team Blasterfight - Two teams, blasters and bombs only
- Shotgunfight - Free-for-all, infinite shotguns
- Team Shotgunfight - Two teams, infinite shotguns
- Sniperfight - Free-for-all, infinite snipers
- Team Sniperfight - Two teams, infinite snipers
- A few new emotes have been added
- Added a health indicator next to the paint and weapon information
- Added screen shake options in the settings menu
- Added more weapon-specific gametypes:
- Changes
- The randomization of gametype voting has been modified so that it will always have a paint-focused selection, a chip-focused selection, and another category we're currently calling "party" modes
- Paint Modes:
- Paintmatch
- Team Paintmatch
- Blasterfight
- Team Blasterfight
- Chip Modes:
- Rocketfight
- Team Rocketfight
- Swordfight
- Team Swordfight
- Shotgunfight
- Team Shotgunfight
- Sniperfight
- Team Sniperfight
- Party Modes
- Territories
- Team Territories
- Team Doubles
- Paint Modes:
- Swipers has been renamed to Swordfight and the secondary sniper weapon has been removed
- The ability to throw bombs has been removed from the following gametypes:
- Swordfight
- Team Swordfight
- Rocketfight
- Team Rocketfight
- Shotgunfight
- Team Shotgunfight
- Sniperfight
- Team Sniperfight
- The ability to zoom in/out has been restored for all gametypes and maps, with some modifications:
- Zoom-out is now the default position when starting a match
- Reduced the range of zoom-out to keep it consistent across all map sizes
- The camera will fully zoom-out before a match begins and when you die, after which it will zoom back in
- The randomization of gametype voting has been modified so that it will always have a paint-focused selection, a chip-focused selection, and another category we're currently calling "party" modes
- Fixes
- Bombs can no longer kill players in the waiting lobby
- Characters should no longer "float" through objects as often as they used to (depending on lag)
- Fixed the Aim keybindings
- Increased the size of the stats window to fit all of the medal text inside
- The multikill counter no longer resets when you die, allowing you to continue your multikills past death (e.g. you get a double chip, throw a bomb and die. your bomb kills someone, you will now get a triple chip instead of nothing)
- News and updates
- Paint Chips
- v1.5.1 Patch Notes
Source: Steam Community (opens in a new tab)
