Hello Expeditioners!
We are announcing the release of the Open Hubworld update! Now, you can see everybody who is playing on your Hubworld server. We hope this increases the chances of player interaction within the game, leading to more trading, formations of parties, and roleplaying opportunities. A Hubworld server can hold up to 33 parties, and 99 maximum possible players.
We also have progressed on our skill tree and would like to show you a sneak peak! The skill tree system aims to provide players with a massive amount of new abilities to experiment with. Some of them require specific weapons, some of them don't require any gear at all. Here is an example of our WIP Shield Charge skill.

Skills can be slotted into the R and F keys. By default, the kick ability is considered a skill, and you will be able to choose to keep it, upgrade it, or swap it out entirely for another skill. The player can equip up to 2 skills.
The skill tree features two main types of skills currently Martial Arts and Alchemy.
Players who like to charge into battle with active skills can focus on obtaining Martial Arts skills that require specific weapons. Active Martial arts skills require stamina to use and go on cooldown. Passive Martial arts skills grant buffs to certain playstyles. Martial Art skills include abilities such as:
- Shield Charge- while sprinting, charge with your shield out to impact and stun enemies ahead of you in an AOE cone.
- Sweeping Cleave- While wielding a two hander or a polearm, unleash an uninterruptible 360 swing that deals critical damage and stuns blocking opponents.
- Qi Heal- Harness the healing powers of your Inner Qi and heal an ally, or yourself if not targeting anybody.
- Qi Lightning- Gather your Qi to unleash a blast of energy that does normal damage to one target, but will stagger groups of enemies.
- Leaping strike- A passive skill that increases your damage after a jump.
...and many more!
Players who look to craft and use utilities may focus on obtaining Alchemy skills. Alchemy will allow you to craft special consumables, granted you have the resources. Alchemy skills include abilities such as:
- Fire Lance- Unlock the ability to craft a one-use primitive gunpowder based weapon. Launch a rocket at your foes that explodes with deadly force.
- Smoke pot- Unlock the ability to craft a grenade that creates a cloud of smoke that slows down movement speed and stamina regeneration inside the cloud.
- Steel- Unlock the ability to craft Wootz Steel onto weapons, making the weapon unable to lose durability.
- Crystal Shards- Unlock the ability to craft explosive crystal shards that can be thrown to kite groups of enemies.
...and many more!
Patch Notes
- Additional input tweaks to make sprint feel better and require less re-input when interrupted
- Durability bars added to weapon HUD
- When an Asura hits a bot enemy, the bot enemy will lose immortality bonus(by default all bots are immortal until hit by a player)
- Updated items with new graphics for upgrade slots
- Shield balance tweaks- removed movement speed debuff on all shields, increased their parry effectiveness, and fixed bug where shield heavy attacks were slow
- Crossbow balance tweaks- base damage lowered(wooden 300> 250, arbalest 400>340), headshot damage increased from +35% to +50% (bots do reduced bonus headshot damage)
- You can now loot dropped bags on top of bodies, preventing the unable to loot exploit.
- Additional anti-cheat measures to fight the ongoing war against hackers.
- Insured gear that is inside an insured backpack should now return with the insurance.
- Opening doors no longer grants Exp.
- More matchmaker Optimizations.
- Toxicity and Fullness warnings appear at 50% now.
- Hubworld servers are now open and can fit up to 33 parties/99 players.
- Players can now see name tags on the Hubworld.
- Fixed Multi-buy bug with certain items such as bolt
- Fixed bug where crossbow would not give bonus damage on headshot
- Fixed bug where you could kick somebody into a stunlock by repeatedly kicking
- Fixed exploit where you could consume items infinitely
- Fixed bug where it sounded like walking on grass in certain areas of stone in the Undercroft
- Fixed bug in which you get get out of parry stun by using a consumable
- Speculative fix for bugs when player is unable to connect to the game for a temporary period after extraction (The 'return to ship' button should now become available once your progress has been completely saved)
We hope to offer unparalleled character playstyle customization with the skill tree system. Along with the skill tree update, new content will be revealed as well. Join our discord to get more exclusive sneak peeks! As always, safe expeditions!
