- Kick animation tweaked- kick comes out faster, animation lasts longer so it is more punishing to miss
- Initial block cost increased to punish block spammers
- Feinting attacks by kicking now costs more stamina, initial attack + kick
- You are now immune to getting stunned by a kick if you get kicked at the beginning of your block. Stun immunity ends when parry window ends.
- Kunai throw animation speed increase by 20%, and successful hits slow target for longer, and kunai headshots deal 300% more damage
- Quick crafting recipe tooltips now show how many ingredients the player currently has
- Quests will now accept items directly from a player's stash
- Quest tooltips and trackers now include stash when counting quest items
- Bots should always find similarly skilled groups more threatening than solos, archer bot accuracy scales more gently
- Updated Gotto to sell projectile damage reduction upgrade instead of blade reduction
- Matchmaking cooldown disabled for freebooter arena
- Undiscovered traders now marked as undiscovered so players don't think its an unfinished feature
- Crafting screen visual overhaul
- Devs now have the ability to broadcast public messages in game to announce incoming patches and events
- Players now spawn on the deck of the Mao Kun
- Polearms attack animation tweaked to have greater range
Weapon balance tweaks:
- Katana adjusted so there are proper downsides for its high attack speed
- Polearms got a slight boost to their damage to help make their TTK more consistent
- Dual wield weapons got a significant boost to their damage to help compensate for their stamina consumption and vulnerability to parries
Details:
- Steel Katana damage from 280 to 260
- Wooden Spear damage from 150 to 165
- Iron Spear damage from 160 to 175
- Iron Bardiche damage from 176 to 195
- Steel Halberd damage from 210 to 230
- Steel Partizan damage from 170 to 185
- Steel Guan Dao damage from 190 to 210
- Steel Naginata damage from 140 to 155
- Dual Rusty Blade damage from 125 to 150
- Dual Wood Club damage from 155 to 186
- Dual Iron Sword damage from 132 to 158
- Dual Iron Hatchet damage from 163 to 196
- Dual Iron Mace damage from 155 to 186
- Dual Steel Shamshir damage from 113 to 135
- Dual Steel Viking Sword damage from 150 to 180
- Dual Steel Gladius damage from 120 to 144
- Dual Steel Tang Dao damage from 140 to 168
- Dual Steel Morningstar damage from 171 to 205
- Dual Steel Axe damage from 155 to 186
- Dual Steel Rapier damage from 65 to 78
- Fixed bug where you could "sprint backwards"
- Fixed bug where bot invincibility sometimes didn't work properly
- Fixed invisible bugs regarding weapons and sometimes enemies
- Fixed bug where asura didn't deal damage
- More speculative server crash fix
- Fixed error where Duel Gladius had massive bleed magnitude
- Speculative fix for random inventory damage warning when you aren't actually taking damage
