Source: Steam Community (opens in a new tab)
- Updated consumable descriptions to be more numerically understandable from a player perspective.
- Increased the size of the head Hitbox to prevent "near misses" that lead to poor combat feel.
- Backpacks should count properly in storage space.
- New inventory UI and icon art implemented, expect continuous upgrades in the future.
- When your attack cannot commit due to not enough stamina, exhaustion is now forced.
- Removed obsolete tips.
- Fixed combat exploit in which you can face away from target but still hit through their block.
- Speculative fix for bug where some players could not loot properly.
- Fixed bug where Gada Asura uses leaping attack too frequently.
- Fixed bug where turning the voices setting didn't turn off some NPC voices.
- Fixed bug where Gold Value didn't update properly when switching to stash.
- Fixed bug where damage values didn't calculate properly sometimes when recovering from exhaustion.
- Fixed bug where polearms didn't work propery with Brigandine Gloves.
- Fixed bug where you could go over 100% reduced stamina damage taken.
- Fixed bug in undercroft where you could go below a wooden structure and instantly die.
- Fixed exploit in which you could get to the Lost Cache without the key.
- Speculative fixes for connection timed out errors.
- Fixed bug where players spawning in would look like yellow mannequins.
- Fixed bug where disconnecting and reconnecting would lead to all possible extracts including the wrong ones becoming visible.
- Fixed bug displaying parry effectiveness incorrectly.
- Fixed bug displaying movement speed incorrectly.
- Fixed bug displaying attack speed in full stat page incorrectly.