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Warbox 0.0.3.7

UNREAL ENGINE 5.1 UPDATE

You will now notice more stability in the physics engine, and better shadows.

Watch on YouTube

KNOWN ISSUES

  • Ragdoll sometimes has seizures
  • Multilayer Wounds for clothing (This is due to the new runtime merge optimization)
  • Medical System
  • Scenarios

NEW CONTENT

COSMETIC

  • Added 6B47
  • Added 6B47 Covered
  • Added 6B43 with Rig
  • Added 6B43 with Rig Full Load

GAMEPLAY

  • Added Preset faction for sandbox BlackMeadowPMC
  • Added Preset faction for sandbox RedThornPMC
  • Added 81mm Mortar (Use sandbox spawn menu)
  • Added First iteration of FP Leaning
  • Added Limb Flinging Dismemberment
  • Added Limb bleeding blood pools
  • Added Blood around amputation points
    Watch on YouTube

UI

  • Added Keybinds (WORK IN PROGRESS)

VFX

  • Added mortar concrete explosion vfx

WEAPONS

  • Added AKM
  • Added 3 different AKM Sights
  • Added Remington870

NEW CHANGES

  • Temporarily removed flag poles (Objectives still work)
  • Improved Third Person Crosshair
  • Improved blood splatter spawning from bullet hits
  • Improved smoke artillery impact sfx
  • Improved concrete grenade explosion vfx
  • Adjusted dismemberment damage
  • Increased Gun Run damage
  • Improved Combat Shirt long sleeve geometry
  • Adjusted rifle holster position to reduce clipping

BUGFIXES

  • Fixed AI issue where they'd just stand around during a firefight started
  • Fixed some scenarios and challenges where AI don't have weapons
  • Fixed throwable weapons breaking when picking up
  • Fixed FP view height when crouched or prone
  • Fixed bug where customization system forced use of headgear
  • Fixed bug where you could hear command artillery incomming SFX everywhere
  • Fixed bug where switching between FP and TP view would break while ragdolled
  • Fixed bug where player could pickup weapons when ragdolled
  • Fixed customization menu font visibility
  • Fixed combat shirt rolled menu item duplicate
  • Fixed Injured animations (WORK IN PROGRESS)
  • Fixed ADS zoom in issue

OPTIMIZATION

  • Added New runtime mesh merge system (Significantly reduced draw calls) = UP TO ALMOST 10 FPS INCREASE
  • Deleted a few unused materials