UNREAL ENGINE 5.1 UPDATE
You will now notice more stability in the physics engine, and better shadows.
KNOWN ISSUES
- Ragdoll sometimes has seizures
- Multilayer Wounds for clothing (This is due to the new runtime merge optimization)
- Medical System
- Scenarios
NEW CONTENT
COSMETIC
- Added 6B47
- Added 6B47 Covered
- Added 6B43 with Rig
- Added 6B43 with Rig Full Load
GAMEPLAY
- Added Preset faction for sandbox BlackMeadowPMC
- Added Preset faction for sandbox RedThornPMC
- Added 81mm Mortar (Use sandbox spawn menu)
- Added First iteration of FP Leaning
- Added Limb Flinging Dismemberment
- Added Limb bleeding blood pools
- Added Blood around amputation points
Watch on YouTube
UI
- Added Keybinds (WORK IN PROGRESS)
VFX
- Added mortar concrete explosion vfx
WEAPONS
- Added AKM
- Added 3 different AKM Sights
- Added Remington870
NEW CHANGES
- Temporarily removed flag poles (Objectives still work)
- Improved Third Person Crosshair
- Improved blood splatter spawning from bullet hits
- Improved smoke artillery impact sfx
- Improved concrete grenade explosion vfx
- Adjusted dismemberment damage
- Increased Gun Run damage
- Improved Combat Shirt long sleeve geometry
- Adjusted rifle holster position to reduce clipping
BUGFIXES
- Fixed AI issue where they'd just stand around during a firefight started
- Fixed some scenarios and challenges where AI don't have weapons
- Fixed throwable weapons breaking when picking up
- Fixed FP view height when crouched or prone
- Fixed bug where customization system forced use of headgear
- Fixed bug where you could hear command artillery incomming SFX everywhere
- Fixed bug where switching between FP and TP view would break while ragdolled
- Fixed bug where player could pickup weapons when ragdolled
- Fixed customization menu font visibility
- Fixed combat shirt rolled menu item duplicate
- Fixed Injured animations (WORK IN PROGRESS)
- Fixed ADS zoom in issue
OPTIMIZATION
- Added New runtime mesh merge system (Significantly reduced draw calls) = UP TO ALMOST 10 FPS INCREASE
- Deleted a few unused materials