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WARBOX 0.0.4.0

Engine update to Unreal Engine 5.1.1

NEW CONTENT

MELEE COMBAT

This has been a much needed addition. AI will no longer run at eachother and stand next to eachother in a staring contest.

  • - Characters receiving blunt damage will have a negative effect on their "Conscious Level"
  • - Characters can be knocked unconscious from blunt damage
  • - Characters can wake back up from being knocked out
  • - Blunt damage to the head causes increased loss of "Conscious level"
Watch on YouTube

NIGHT VISION

WORK IN PROGRESS

  • Added Night Vision (For now only available using IHPS+IVAS)
  • Added NVG keybind

CUSTOMIZATION

  • Added ATACS-FG
  • Added IHPS Helmet
  • Added IHPS Helmet Covered
  • Added IVAS

MEDICAL SYSTEM

WORK IN PROGRESS

This system has taken a huge amount of development time compared to all other features. There are many different values and aspects I need to balance and consider for this system. IT IS NOT FINISHED.

  • Player can apply self aid
  • Player can work as a medic to help wounded
  • AI can apply self aid
  • AI can work as a medic to help wounded
  • Added Tourniquet Self use animations for all limbs
  • Added Bandage Self Use Head animation
  • Added Gauze Self Use Lower Body animation
  • Added Morphine Self Use animation
  • Added Analgyn Self Use animation
  • Added Tourniquet Lines (American_01, Filippino_01)
  • Added Morphine Lines (American_01, Filippino_01)
  • Added Oxygen Value
  • Added Conscience Value
  • Added Pain Value
    Watch on YouTube

NEW CHANGES

  • Replaced Combat Boots for Higher Quality Model
  • Adjusted Kiver RSP Cover default camo to ATACS-FG
  • Adjusted Base Ball cap default camo to ATACS_FG

BUGFIXES

  • Fixed Combat Pants variants not working
  • Fixed CombatPants Geometry Clipping along the knees
  • Fixed Cargo Pants
  • Fixed Modern KneePad Pants (Tactical Jeans V2)
  • Fixed Regular KneePad Pants (Tactical Jeans V1)
  • Fixed 6B47 Helmet Shine

OPTIMIZATION

  • Removed a few unused files