Hello everyone!
I am finally back with some important changes.
What's new:
Accuracy
Starting with the biggest thing on the list, I finally made a significant change to the AI.
So far the enemy always had the same shooting accuracy. It wouldn't matter if you kept a 100m. distance or a 5m distance. From now on, there are multiple factors on which their accuracy depends on.
- Distance*
- Stance**
- Speed***
*The distance is pretty self explanatory, the further away you are from the enemy the less accurate he is.
**If you are prone, or crouched will also make it harder for them to hit you.
***Walking or sprinting will also help you avoid getting shot.
"Heavy Load"
This feature still needs a lot of work but I have implemented its basis.
Everything you pick up and doesn't replace something else(such as guns) is going to make your
character heavier. The heavier you get the slower you will be able to run, and your stamina will
empty up quicker. For the time being, the only thing you can do to get rid of some of that weight
is to spend ammo and health packs. In the future this system will get more advanced and you
will be able to drop specific items or ammunition if needed.
Health
As long as I don't have a good animation for the using of a med kit, it is being used instantly.
However, instead of getting +50 HP immediately your HP will now regenerate slowly (+5/sec) until
you get a total of 50.
Difficulty
For new players, this demo has always been a challenge that in some cases caused them
to stop trying and give up on it. Therefore some enemies have been removed from the map,
which is going to help them progress easier.
Fixes
I fixed a few bugs such as:
- Going full speed while being prone.
- Character panting continuously.
- Jump Spamming.
Help the game with your feedback
As always your feedback, ideas and bug reports mean everything to me. So please consider
joining our discord where you can directly talk to me, and report bugs. You can find a link
in the game's main menu.

