Ok, so some admin stuff has been wrapped up in this update which should hopefully address some issues a small number of players have been reporting.
- Updated the camera system, input system, and render pipeline to the newest versions in Unity.
- Added a debug system which shows the raw values for both the camera movement and player movement to aid in debugging camera control issues.
- Added logging to the speedrunning mode which reports the input the player was using. If the input is >95% gamepad, or keyboard, it will report this. If there is a mixture it will include the breakdown of number of inputs used on each.
