Source: Steam Community (opens in a new tab)
Bugs Fixes
- Provisional health wasn't being removed when it was converted into health during regeneration
- Rotation cooldown could exceed the maximum value leading to cooldowns longer than a 6 casting cost.
- Visual bugs with the Demon cards
- Visual bugs with the Demon drain life abilities
- Fixed bug where cards were held during ultimate animations
Gameplay
- Added alternate forge cards for each Hero. Each character now has one left card and two right cards resulting in two possible forged cards.
- Added an additional difficulty setting
- Restricted hero selection so you must have one DPS, Tank, and Support
- Added 'game modifies' which can be unlocked in single player
- The computer can now play with custom decks. The decks become 'more custom' as you unlock additional cards so that you are gradually exposed to new mechanics.
- Changed the game speed for the two lowest difficulty settings
- Changed 'Fade Cards' to not auto discard
- Changed 'Charge Cards' so they don't reset to zero charge when hit. Instead they reset to 50% charge.
- Discarding a card now resets the cooldown meter. This lets you rotate quickly, but at the cost of one card.
- Modified discard and forge equipment abilities to trigger for all Heroes, not just the Hero in front.
- Heroes cannot be killed when they have at least one Guard Point
Added/modified cards
- Add Ultra/Add Charge - Paladin: Changed the effects to add ultra charge rather than mana
- Divine Aura - Healer: Changed the card from Garric to Diam. Increased duration from 15 to 30 seconds
- Renamed Searing Light to Cleansing Light
- Chain Dart - Lai: Modified so it can be forged with Blitzstrike to form Speed Dart. Added poison damage.
- Vision - Garric: See traps and wards
- Searing Light - Garric: Nullifies opponent hero and adds shock tokens. Can be forged with Stormblade to make Ground Strike
- Ground Strike - Garric: Nullifies opposing team and removes wards. Adds shock tokens.
- Channel - Amyth: Transfer ultra to target character. Can be forged with Fireball to create Soul Orb
- Soul Orb - Amyth: Deals damage and removes ultra charge
- Speed Dart - Lai: Pull target hero forward, deal damage, guard break, and remove wards.
- Offense - Lai: Convert Guard Points to Ultra charge
- Reborn - Diam: Revive target hero.
- Healing Rune - Skrill: Heals over time. Can be forged into Animate Dead.
- Dark Weapon - Skrill: Nullify team and add drain life tokens to attacks. Can be forged with drain life to make consume. This has replaced Boneward as Skrills default forge card.
- Boneward - Skrill: No longer a forge card.
- Ribcage - Skrill: No longer a default card.
- Animate Dead - Skrill: Drain all life from target hero. After 7 second the hero is resurrected as an undead skeleton. They cannot play cards but attack continuously (a status which has been given the term 'Beserk').
- Mirror - Lynx : Doubles the tokens on the opposing team. Can be forged into 'Double Down'.
- Double Down - Lynx: Behaves the same as 'Loaded Dice', except the effects are doubled.
- Quantum Split (Renamed from 'Fortune') - Lynx: Updated the visual effect. Added a random delay before the card resolves.
- Invisible - Otto: Card is now forgeable into Camouflage.
- Camouflage - Otto: A shield ward which is invisible even after triggered. While the ward is triggered, the team is invisible.
- Overcharge - Lynx: Card now charge the entire teams charge cards.
- Quake - Khurn: Can now be forged with Earthshatter to make Shockwave
- Shockwave - Khurn: Destroys wards. Stuns a back characters. Damages the back character and the front character.
- Cleansing Frost - Stalagg: Can now be forged into Snowstorm
- Snowstorm - Stalagg: Obscures the opponents vision and prevents them from targeting rear Heroes. While blinded they receive Ice Tokens when damaged.
- Supercharge - Khurn: Increase the charge on Charge and Fade cards to 140% for target hero
- Ice Aura - Stalagg: Guard points are now overcharged
AI
- Moved AI logic to a separate thread to avoid the risk of impacting framerate. As a result the AI is about 10 times faster at making decisions. This makes it's 'reaction time' much faster.
- Fixed logic for Lynx dice moves
- Fixed logic for Lynx Ultra moves
- Updated AI logic to take into account new card mechanics
Visuals
- Added day/night cycle to the levels
- Added rain effect to some of the levels
UI
- Added new names for the equipment
- Updated how equipment descriptions are displayed
- Modified how the movement and cooldown meters are displayed
- Added a button to create a new deck without populating the default cards
- Changed the way equipment are sorted in the equipment list. They should now appear in the same order all the time. They are also now grouped together based on the type of effect.
- Updated the play computer menu.
Misc
- Converted card names to localization library
- Converted equipment names and descriptions to localization library
- Increased drop rate of cards and equipment