Received damage no longer ends combos (it killed the "high-risk/high-reward" fun of combos).
The screen is permanently tinted red, when the health is low.
Fast enemy projectiles are now tinted more towards purple to make them stand out more easily from slower projectiles.
Reduced the aggressiveness of the fire rate scaling a tiny bit.
- News and updates
- Steinstern: Spacewar
- Steinster: Spacewar - Update 1.6.27