Hello Breakers!
Welcome to our second monthly update! This update is a bit smaller than our last as much of the team is working on our April release - ‘Buried Below’ - which promises a whole new tutorial level and systems to better onboard new players, a new Crown to fight, big gameplay updates built on feedback from last month’s Experimental build, and more!
For more information on the experimental build, check out Monthly Update 1’s patch notes.
This March update focuses on adding a new Blade, new enemies, new mods, and a new Assassin.
Features
New Affixes:
New Holobytes:
New Blade: Death Wheel
- Slain enemies grow an explosive bloom - Activate to detonate and damage nearby enemies.
New Assassin: Sword Master
New Player EXEs:
New Enemies:
- A powerful Leaper that has multiple strong attacks.
COMMUNITY ASSIST: Fog of War!
- Removed the flame trails from the basic Snails
- Decreased DMG dealt by enemy bleed to the player from 6 to 3 DMG.
- Increased time between DMG ticks for players and enemy from 1 sec to 1.3 sec.
- Increased bleed DMG per tick by player inflicted bleed from 2 -> 3 DMG.
- Note: Bleed damage is triggered by movement and attacking - minimize movement and attacks while Bleed is active to minimize damage taken. Status Effects are also cleared immediately by using a medkit!
- We know players are looking for more in-game communication support, and while this is a start, we plan to dive deeper into expanding this over the summer. In the interim, we recommend players looking for like-minded players to voicechat with to join our discord - www.discord.gg/heartmachine
Bugs
- Fixed an issue where player HUD would stay on screen during crown intro cutscenes.
- Fixed an issue where Missile Dirks would not properly pursue the player.
- Fixed an issue where Dirk Ranged Elite would not play voice lines when attacking.
- Rarity Chip now counts rarity correctly for clients in multiplayer.
- Fixed an issue where Engineer mines would continue to trigger UI alerts even after detonation.
- COMMUNITY ASSIST: Fixed loot container spawns in several POIs that could not be looted in some seeds.
- Fixed an issue where ground enemies would appear to be falling for clients as they walked across the ground.
- Fixed an issue where Prisms that drop from Elites might spawn under the ground.
- Ghost Signal and Hollow Magazine Holobytes now show updated stats in the modify loadout screen.
- COMMUNITY ASSIST: Enemy loot drops should no longer sometimes spawn up in trees / etc above the enemy.
- COMMUNITY ASSIST: Fixed an issue with certain 3rd party controller brands that were causing input disruptions.
- Overgrowth vendors should now spawn more consistently and replicate correctly for all players.
- Explosive Hilt now correctly assigns explosions to all enemies affected.
- COMMUNITY ASSIST: Fixed labs sometimes being generated under objects.
- COMMUNITY ASSIST: Fixed several issues with locked POIs.
- COMMUNITY ASSIST: Fixed several clipping issues with procedural generation.
- Fixed several soft locks caused by using the “end run” function while transitioning zones or while an acceptance timer is counting down.
- Fixed an issue where sometimes the Crush Block Amp would get caught on a tall enemy it was slamming down on, preventing it from hitting all enemies.
- Fixed an issue where re-applying Crystal status to an enemy would reset the damage timer.
Performance
- Improved performance of jump pad VFX.
- Tuned LoD settings for better visuals/performance.
- Improved Outpost performance.
