First the potatoes:
-added LMG. Available on -redacted- weapon pool
-some certain -redacted- parts will only be clearable by using -redacted-
-now it is possible to swap the current weapon you're carrying by another one by holding E.
-explosions will now F#%# KILL you again
-kicking enemies up will have little less force
-fixed enemy detection while player was on crouch state
-crouching now slows you (but just a little)
-increased weapons precision as overall (and more on Pink Pistol and CatSMG)
-Vending Machines now offer more randomized loot
-Removed Pineapple on shop, added Dynamite
-fixed closed store showing building insides
-fixed colliders on Bus Station
-dynamites fixed for throwing from camera center - to avoid hitting desks/etc
-also, dynamites will destroy-on-touch nomore
-removed lunch that was in a shooter's way on Theather
-increased size of a specific window on Lab
-changed how dvd discs works - kinda w.i.p but still...
Next - There's more barebones for some Episode 3 levels, among other things.
Also, since I've finally changed the input system with this update, key binding will also be next.
