Hi there! Brief one today:
-Fixed flying devil attacks
-Added a secondary fire mode for the SMG (just a test)
-Lots of minor changes
This week have less updates beacuause... I'm working on Episode 3 levels, a new Episode 3 enemy, and (kinda late unfortunately), on trying to get better performance. I've noticed several issues regarding performance, and I'm still trying to figure what is going on.
There's lots of other things going on, but next update, I hope to find and fix the issues regarding performance. This is a retro-fps after all, goddammit!
