Hi there!
Busy week planning endgame content, also:
-added input binding.
-Short Shotgun now shoots more pellets, also, decreased dispersion
-added a play card on the LMG (forgot to add it last time)
-explosions will not hurt the player if it's behind walls
-hold-to-swap time changed from 1 second to 0.75 seconds.
-changed melee entirely - animation, hit-testing, mechanic.
-nerfed Axe and Sledgehammer damages BUT - you may get more damage than before by holding the attack button for 1 second.
-removed pick-up-able breads. Changed Patisserie layout.
-Changed doujin books - it's now a interactable magazine (not much actually, hope to add more story on these later)
-removed yams
-changed Zombie Bunny looks a little
-fixed tv and crt monitors on Doujin Store Type B
-Changed how and when to add certain city elements. This will prevent objects overlapping, and lack/excess of mailboxes
-Changed some lightpoles
Next - there's some groundwork for the second part of the game. That means, more lore, enemies, and a final goal for the campaign. This does not mean that the game campaign is close to it's end, just that we need to set up both ends of the game arc.
