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[v0.0.28.1] Demo 3.0 Patch 1 - Machine wrecks, resource drop & improved enemies

Makers,

This is the first patch for Demo 3.0. It's mostly bug fixes, but a few things that came out of the bug work turned into small changes.

Changes (on the small/medium level):

  • Better enemy aim - enemy weapons now aim at a remaining part of the machine instead of the machine's origin (which sometimes resulted in not hitting the machine)

  • Machine wrecks - a machine that loses its last control group in combat is now a "wreck" and cannot be controlled anymore

  • Drop resources - in the terminal, hold left mouse on a resource slot to drop a single unit or hold right mouse to drop a batch of 5 (similar to inventory items)

  • Print counter - the building menu and the print machine buttons now show how many times you can afford to print with the resources you have

Bug fixes:

  • Fixed built base modules not being saved properly

  • Fixed unclaimed research parts not surviving save/load

  • Fixed drones not registering hits (missing back-references in the drone prefab)

  • Fixed dropped resources and enemy remains overwriting each other in saves

  • Fixed drones not getting close enough to shoot machines

  • Fixed energy screen print offset on walls

  • Fixed engines keeping their sound and effects running after being shot off a machine

  • Fixed the enemy operating sound not stopping on scene unload

  • Fixed the storage transfer screen throwing when the machine that owned it was destroyed

  • Fixed the converter screen throwing when closed during teardown

  • Fixed interacting with objects that are in range but blocked

  • Fixed research cards showing more than 100%

Fight for Liberty, Fight for Progress!

Uzi