Makers,
This is the first patch for Demo 3.0. It's mostly bug fixes, but a few things that came out of the bug work turned into small changes.
Changes (on the small/medium level):
Better enemy aim - enemy weapons now aim at a remaining part of the machine instead of the machine's origin (which sometimes resulted in not hitting the machine)
Machine wrecks - a machine that loses its last control group in combat is now a "wreck" and cannot be controlled anymore
Drop resources - in the terminal, hold left mouse on a resource slot to drop a single unit or hold right mouse to drop a batch of 5 (similar to inventory items)
Print counter - the building menu and the print machine buttons now show how many times you can afford to print with the resources you have
Bug fixes:
Fixed built base modules not being saved properly
Fixed unclaimed research parts not surviving save/load
Fixed drones not registering hits (missing back-references in the drone prefab)
Fixed dropped resources and enemy remains overwriting each other in saves
Fixed drones not getting close enough to shoot machines
Fixed energy screen print offset on walls
Fixed engines keeping their sound and effects running after being shot off a machine
Fixed the enemy operating sound not stopping on scene unload
Fixed the storage transfer screen throwing when the machine that owned it was destroyed
Fixed the converter screen throwing when closed during teardown
Fixed interacting with objects that are in range but blocked
Fixed research cards showing more than 100%
Fight for Liberty, Fight for Progress!
Uzi