Makers,
This version focuses on adding a lot of strong game mechanics and variance. It edges closer and closer to the full game vision. This will be the last demo version (except for patches for bug fixes).
Major Changes:
Secured Human Knowledge - the main goal of securing lost human data is finally introduced! A new index tracks the data secured and new build prefabs for the mission
Difficulty level implemented - affecting resource availability and enemy strength
Procedural placement of resources - resources are placed dynamically based on a seed (deterministic per the seed)
Medium Changes:
New Car seat - an updated car seat model
Brakes - brakes were added to all engine-driven wheels using space
New Triangular Platform Structure - allows for interesting base structures
Updated Building Menu - split structure elements from modules
Pickable Data Artifacts - you can now pick tech diagrams and data drives and use the data processor to secure their knowledge
Updated Mission Objectives - added goals to secure 1TB of human knowledge
New points of interest - new points of interest which you can break into to gather data artifacts
New Build Specs - research server and data server build specs
Improved Night Colors - much improved contrast at night
Minor Changes:
Curved block color - now matches printed resource color
Improved engine effects - improved sound and smoke effects
Better machine screenshots
Preview Rotation - when building, rotation is remembered when a part is moved
Drop Inventory - you can now long press on inventory items to drop them
Bug fixes:
Fixed quit building mode while building menu is open
Fixed In Game Menu invoked while exiting Machine Designer
Fixed building mode active when entering Terminal while building
Fixed dust particles colors at night
And many many others…
Fight for Liberty, Fight for Progress!
Uzi