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Release is just ONE MONTH away!

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Explore sprawling unearthly versions of mundane places? Swimming pools and shopping malls and offices and schools stretched out into dreadful empty nightmares? Yes, please, thank you.
-Alice O'Connor, Rock, Paper, Shotgun

The original liminal spaces horror game is almost here.

Get ready to play Anemoiapolis: Chapter 1 in all its fluorescent glory. Take a swim, play some mini-golf, and run for your life. This is a game designed from the ground-up to make you lost.

Are you a lucky beta player? There's a lot more to see.

Featuring:

  • Additional levels with dynamic environments
  • New wandering mode (disables dialogue, loud noises, and unexpected visitors)
  • Updated rendering effects
  • Collectibles and exploration rewards
  • Gamepad support

Accessibility options:

  • Entirely customizable input rebinding
  • Camera settings for reduced motion sickness
  • Support for almost any controller
  • Improved physics and camera motion

As always, make sure to follow on social media for bonus updates:
Twitter | Instagram | Youtube

Message from the developer:

Anemoiapolis is a labor of love, built during my spare weekends/holidays/evenings. During that time, I've obtained a diploma, a long overdue ADHD diagnosis, and -- perplexingly -- a fresh wedding certificate. So yeah, I can see why it took so dang long.

After the huge response to last year's beta, I knew I had to make this game the best it could be. Instead of rushing out the rest, I focused on adding a bit more depth and replayability.

Finally, chapter 1 is nearing completion and it's freaking me out in a good way. A huge thanks to all the people out there who share my odd fixations.

-Andrew Quist