The first major update is released now!
We have been collected the suggestions and working on the improvements and new contents since the EA release. We are sorry we have been offline for so long. But we will do better in maintaining community in the future.
For the full list of updates, see belows:
A brand new character: Mage
Of course there are tons of new contents related to her for you to explore:
- Equipment
- Skills
- Cards
- Events
She will bring completely different strategies in her unique play style.
You may need to find a key item to unlock the character.
New game mode: Time Rift
With time rift, there comes new dangers and new rewards!
There are countless lost souls in time rift. Take the challenges to save them and level up the rift. More time shards rewards and more secrets hide in higher rift level.
Remake: Prophecy System
New prophecy system:
Whenever you get the tome of prophecies, 3 random lost souls will appear in your next runs. Each soul has their own unique class, story and request. Find them and help them with the redemption to unlock more challenges in the time rift. The prophecy cards are the clues to seek for them.
Great improvement of UI/UX
We remade the UI of equipment, cards and skills for an obvious reason: they were dull to use. Now the UI/UX of them are much more functional and easier to use. We will continue working on this in future.
Steam Achievements
Currently 20 steam achievements are released to you in this update.
Events
Add tons of events. Optimize the SFX for triggering these events.
Release of Beta Test Version
Along with this release, we also open "public testing branch" for players to experience the newest contents and help us to improve this game. In future, We will test in this branch before first to make sure of a stable version.
To activate test branch: 1 Right click on Kyvir: Rebirth in your steam library and click on properties. Then in the pop-out window, select "KyvirRebirth - Test" and done
Please note: Even through new contents are available first in Beta-Test version, it is possible that the version is not stable and even has bugs causing the game to stop. We highly recommend you open a new user data in beta-test version. Share one data in different branches may cause problems.
Balance tweak
-
Buffs
- Swiftness Before: Next skill costs no AP After: Playing next card costs no AP. Cards
- Hold Tight Before: AP Cost:0. Gain 1 stack of Empowered Shot. After: AP Cost:1. Gain 3 stacks of Empowered Shot.
- Rapid Fire Before: AP Cost:2. Burst Technique. Shoot 3 arrows. Deal weapon damage each arrow. After: AP Cost:2. Burst Technique. Shoot 2 arrows. Deal weapon damage each arrow.
- Smoke Bomb Before: AP Cost:3. Gain 1 stack of 'Hide in Shadow'. After: AP Cost:2. Gain 5 stacks of 'Cover'. Skills
- Overwatch Before: AP Cost:1. Deal no damage. Gain 6 covers. After: AP Cost:1. Shoot 1 arrow. No damage. Gain covers with stacks equal to weapon damage.
- Harassing Fire Before: AP Cost:0. Shoot 1 arrow. Deal no damage. Draw 1 card in both hands. After: AP Cost:0. Shoot 2 arrows. Deal no damage. Draw 1 card in both hands.
- Deploy Before: AP Cost:2. Cost:'Pick Arrows'. Gain 1 permanent stack of 'Arrow Refill'. After: AP Cost:0. Cost:'Pick Arrows' X2. Gain 1 permanent stack of 'Arrow Refill'.
- Charged Shot Before: AP Cost:1. Cost:'Shoot'. Shoot 1 Arrow. Deal 3× weapon damage. After: AP Cost:1. Cost:'Shoot' X2. Shoot 1 Arrow. Deal 2× weapon damage.
- Track Before: AP Cost:1. Cost:'Aim'/'Hold Tight'. Gain 1 stack of Aim and X stacks of Empowered Shot. X is stack number of your current Cover. After: AP Cost:1. Cost:'Aim'/'Hold Tight'. Discard all the arrows. Gain 1 stack of Aim and X stacks of Empowered Shot. X is stack number of your current Cover. Utility cards
- D20 Attack Dice Before: AP Cost:1. Deal 6 damage. The damage may be halved or doubled. After: AP Cost:1. Deal random damage ranging from 1 to 20.
- D20 Attack Dice Before: AP Cost:1. Deal 6 damage. The damage may be halved or doubled. After: AP Cost:1. Deal random damage ranging from 1 to 20.
- Turtle Shell Before: AP Cost:2. Armor + 10. After: AP Cost:2. Armor + 15.
- Shuriken Before: AP Cost:1. Deal 2 damage to a random enemy. Attack 3 times. After: AP Cost:1. Deal 3 damage to a random enemy. Attack 3 times.
- Goblin's Freezer Before: AP Cost:2. Exhausted. Apply 1 stack of Chilled to all units, including yourself. After: AP Cost:1. Exhausted. Apply 1 stack of Chilled to all units, including yourself.
- Goblin's Shield-Breaker Before: AP Cost:2. Remove all Armor of the enemy. Apply Vulnerable for 2 turns. After: AP Cost:3. Remove all Armor of the enemy. Apply Vulnerable for 2 turns.
- Bear Potion Before: AP Cost:1. Gain 2 stacks of Strength and 1 stack of Poison. After: AP Cost:1. Exhausted. Gain 2 stacks of Strength.
- Leopard Potion Before: AP Cost:1. Gain 2 stacks of Swiftness and 1 stack of Poison. After: AP Cost:1. Exhausted. Gain 2 stacks of Swiftness.
- Hedgehog Potion Before: AP Cost:1. Gain 2 stacks of Reflect and 1 stack of Poison. After: AP Cost:1. Exhausted. Gain 2 stacks of Reflect.
- Owl Potion Before: AP Cost:1. Gain 2 stacks of Parry and 1 stack of Poison. After: AP Cost:1. Exhausted. Gain 2 stacks of Parry.
- Monkey Potion Before: AP Cost:1. Gain 1 stack of Dodge and 1 stack of Poison. After: AP Cost:1. Exhausted. Gain 1 stack of Dodge.
- Emergency Defender Before: AP Cost:1. Gain 6 Armor. Every time you play this card in the combat, cost 1 more Action Point. After: AP Cost:1. Gain 8 Armor. Every time you play this card in the combat, cost 1 more Action Point.
- Sap Before: AP Cost:0. Deal 2 damage. Apply Concussed for 2 turns. After: AP Cost:0. Deal 2 damage. Apply Concussed for 1 turn.
- Auto-CrossBow Before: AP Cost:1. Deal 2 damage to a random enemy. In a single combat, every time you play this card, the card attacks 1 more time. After: AP Cost:1. Deal 3 damage to a random enemy. In a single combat, every time you play this card, the card attacks 1 more time.
- Goblin's Self-Exploder Before: AP Cost:0. Deal 10 Fixed Damage to all enemies and yourself. After: AP Cost:0. Deal 15 Fixed Damage to all enemies and yourself.
- Tongue of Witch Before: AP Cost:2. Deal 10 Fixed Damage to all enemies. Gain 1 stack of Silence. After: AP Cost:2. Deal 15 Fixed Damage to all enemies. Gain 1 stack of Silence.
- Blood Strike Before: AP Cost:1. Deal 10 dmage. If your target loses health, you restore 10 health. After: AP Cost:1. Deal 15 dmage. If your target loses health, you restore 15 health. Equipment
- Ninja's Tabi Before: Every time you play 3 cards in one turn, gain 1 AP. After: Every time you play 3 cards in one turn, gain 1 Strength.
- Lucky Bracelet Before: Draw Size: 3. At start of each combat, draw cards to max(8) in both hands. After: Draw Size: 0. Draw cards ranging from 1-6 at redraw.
- Light Quiver Before: Pick Arrows costs 1 less AP. After: Quiver size is increased to 10. Pick Arrows gains you 5 arrow.
- Boots of Mobility Before: Every time you cast 3 skills in one turn, gain 1 AP. After: Every time you cast 3 skills in one turn, gain 1 Courage.
- Helmet of Immortal Flame Before: If you end turn with 0 main-hand card, gain 1 stack of Swiftness. After: If you end turn with 0 main-hand card, gain 1 stack of Strength.
- Greaves of Immortal Flame Before: If you end turn with 0 off-hand card, gain 1 stack of Courage. After: If you end turn with 0 off-hand card, gain 1 stack of Strength.
- Slayer's Gloves Before: Playing Hold Tight now gains you 4 stacks of Empowered Shot, but cost 1 more Action Point. After: Playing Hold Tight now gains you 5 stacks of Empowered Shot,
- Breath of the Sea 2 pcs: Before: If you Redraw with more than 50% health, gain 1 AP. After: If you Redraw with more than 50% health, gain 1 Courage. And More
- Charged now Shot is archer's initial skill, instead of Fire Arrow。
- Deploy is now archer's initial skill, instead of Behind the Shelter.
- Buff the boss: Elementalist. He will summon the Spirit of elements more frequently. You have to think more carefully about how to handle the summoners when facing him.
- Buff the boss: Old Troll. He is not dull any more.
- Buff the boss: Machine Knight and his Squire. The noble knight now affects his squire with Spirit of Knight at the beginning of the combat.
- Increase the max health of 3rd boss and 4th boss.
Bug fixes
- 1. Fix an issue that causes deck reset to default rather than preset ones.
- 2. Fix issues that may cause some equipment effects not working.
Others
- Less monsters encounters in stage 4-1, but much more difficult.
- Modify Skill icons of Paladins to make them more recognizable.
- Optimize SFX of some skills.
- Add more artworks of blocks in the dungeon of different levels. And we will polish the artwork of each levels step by step in the future.
- Improvements on localization.
