V0.9.0 is Available! In this update, we make huge changes in utility cards.
New Mechanism
- Consumable cards: Disappear permanently after playing. These cards are extremely powerful but can only be used once. Use them smart.

- Minion cards: Cannot be played actively. They will be played automatically at end of turn. The goblins finally get their own self-awareness, and no longer subject to your control. These cards cost no action points, but are only played at the end turn automaticall. They will make your game easier. However, you need to balance carefully between your own power and the minions.

- Card shop now has no limit on how many cards you can buy.
Change on Utility Cards
- Iron Fist Before: AP: 1. Deal 2 damage. +2 damage every time you play this card. After: AP: 0. Apply 2 stacks of Vulnerable.
- Sap Before: AP: 0. Deal 2 damage. Apply 1 stack of Concussed. After: AP: 0. Apply 1 stack of Concussed.
- Amulet of Luck Before: AP: 1. Draw 3 cards in the corresponding hand. After: AP: 0. Exhausted. Draw 2 cards in the corresponding hand.
- Artificial Body Part Before: AP: 2. Draw cards to full number(8) in the corresponding hand. After: AP: 1. Exhausted. Draw cards to full number(8) in the corresponding hand.
- Add large numbers of consumable cards and minion cards. Cards Removed
- Shuriken
- Poison Bottle
- Goblin's Shield-Breaker
- Goblin's Defender
- Pot of Element
- Auto-CrossBow
- Magic Wand
- Double Headed Crossbow
- Secret Weapon
- Goblin's Armor Piece
- Plague Bomb
- Blood Locust
- Cobra Potion
- Cavalry Carbine
- Backup Dagger
BugFixes
- Fix an issue causing Mercy cannot remove 2 debuffs as described.
- Fix an issue causing Brutal Shot functions uncorrectly.
- Fix an issue casuing loading wrong UI them in combat.
- Fix an issue causing Fairy Of Life functions multiple times.
- Fix an issue causing Scatter Shot shows uncorrectly in deck.
- Fix an issue causing Spike Guardian’s AI not working correctly.
- Fix an issue causing Game UI may not fully shown in some of the PCs.
