Hi, folks. Welcome to another week's DD!
It seems there is a recent trend of a certain Harry Pottah character. So, I suppose that can be an interesting addition to the Nise Federation's Mage's Guild. Plus, we already have someone else there. That will be some funny dynamic.




(Pretty sure 02 will like her. :D)
Yeah, just something silly. Nothing beyond those dialogs and interaction options for now.
But if you want, you can use her appearance on your main character or customized mercenaries.


Alright, that's for the meme.
Now, let's get to the main course this week—namely, the scenario.
The scenarios in the Sunken Library serve both a gameplay economy loop and storytelling.

Before Tanya travels around the parallel universe, the Council on the other side uses simulations to predict the future and make decisions in a crisis or "what-if". (And accidentally they are making GPUs and RAM expensive globally.)
Last week, the majority of the tech foundation was laid, so this week we get the first playable scenario.
What can that be?
As mentioned previously, the Council is basically a secret world UN. So they'll do something the UN is supposed to do. According to the UN's Protection of Civilians Mandate, they are supposed to send peacekeeping forces to protect civilians. Unfortunately, they seem to be absent in Ukraine or some Middle East hotspots right now.
Thus, I suppose the Council, even though considered corrupt and inefficient by many, may still somehow be better than the real-life UN.
Here is the first scenario all about.

Supernatural threats break containment in Egypt. Civilians are informed to come and take shelter in a safe zone. Your job is to escort them here.

But here is the problem: the re-containment can't wait indefinitely; you only have a few minutes to evacuate as many civilians as possible. And then, the whole place will get nuked Raccon City style.

You will also need to defend the safe zone against a few final waves of the enemy attack.
In the end, you'll face a boss fight. There may be some surprises, as many things in the scenarios are randomized even when there are currently no random events.
If you succeed, everyone gets away in a helicopter; you also unlock a cutscene.

Based on your data value, not on how many civilians you evacuated, you will be rewarded with decima and cash. (Yes, that's the cruel part of the mission. The Council values the data you provide more than the civilians you can evacuate, even though currently the more civilians you evacuate, the higher the data value will be.)
By the way, civilians are not super-enhanced secret world agents like you. People die if they get killed. If they fall in battle, you'd better revive them as soon as possible. Or even better, put all those protection skills and spells on them if you somehow fail to sneak past all those enemies that are...

OK, they are almost everywhere. Good luck. (If the time is close to Halloween, you may have a much higher chance of rolling Halloween enemies instead of other supernatural threats in this scenario.)
Anyway, good luck.
Scenarios have cooldowns; you can't just farm one back-to-back.
But we have a new console command, "Elon! I need a weekly usage reset!" that can reset all cooldowns. Have fun and good luck! :D
Fun fact: Paradox's Stellaris team is also working on something called scenarios. They got delayed by a quarter. I got delayed for a week. I remain more efficient. :P
Those are the main parts of this week. Feel free to go down the detailed update list below. You may even find that we have a very cool new player who just joined the playtest and pinned down many previously unnoticed bugs. That is Grok! Yes, Grok can actually play the game on the cloud and give feedback. That's very nice, isn't it? And there's much more to come!
The full update log of this week:
20261005
English
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【Cheat】A new Console Command hath been revealed: “Elon! I need a weekly usage reset!” It resetteth all scenario cooldowns.
【Wiki】The console command page hath been updated.
【Document】The cheat document hath been updated.
【Scenario】The Egypt Civilian Evacuation Scenario is now complete. It is but the first version, and hath only Aten Cultists as potential enemies. No random events. Yet the final battle is randomized.
【Wiki】A scenario page hath been added.
【Wiki】The mission page hath been linked unto the scenario page.
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【作弊】新控制台指令:"Elon! I need a weekly usage reset!" 会重置所有虚拟场景的冷却。
【维基】更新了控制台指令页面
【文档】更新了作弊文档。
【虚拟场景】埃及平民撤离虚拟场景完工。目前只是第一个版本敌人只有阿腾教团。没有随机事件。但是,最终战是随机化的。
【维基】加入了一个【虚拟场景】页面
【维基】在任务页面加入了【虚拟场景】页面的链接。
20261005B
English
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【UI】Money currency shall no longer overlap with the dollar text, even in extreme cases. (Thanks to Grok’s playtest, suggestion, and implementation. :D)
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【UI】A bug in the Chinese Loan Prime Rate display window hath been fixed. (Thanks to Grok’s playtest, suggestion, and implementation. :D)
【Character】A typo in Game_Player III_AttachIMG.rb hath been fixed, which caused the attached image’s hue override not to work. (Thanks to Grok’s playtest, suggestion, and implementation. :D)
【Auto-Save】A crash hath been fixed when the auto-save feature is turned off and the game still trieth to save when it is not supposed to. (Thanks to Grok’s playtest, suggestion, and implementation. :D)
【Mini-Map】A memory leak hath been fixed! (Thanks to Grok’s playtest, suggestion, and implementation. :D)
【Loading Screen】A UI bug hath been fixed that only happeneth if there existeth only an auto-save while no other save files exist. (Thanks to Grok’s playtest, suggestion, and implementation. :D)
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【UI】金钱窗口的数额和文本在极端情况下也不会重叠。(感谢Grok的游玩,建议,已经功能实现。:D)
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【UI】修复了中国贷款市场报价利率显示窗口中的一个bug。(感谢Grok的游玩,建议,已经功能实现。:D)
【角色】修复了Game_Player III_AttachIMG.rb中的错误拼写导致的附着图像的hue数值重载没有效果的Bug。(感谢Grok的游玩,建议,已经功能实现。:D)
【自动存档】修复了在自动存档功能关闭后,游戏有时可能还想去存档导致的崩溃。(感谢Grok的游玩,建议,已经功能实现。:D)
【小地图】修复了一处内存泄漏。(感谢Grok的游玩,建议,已经功能实现。:D)
【读档页面】修复了一个会发生在只有自动存档而没有别的存档时出现的UI错误。(感谢Grok的游玩,建议,已经功能实现。:D)
20261006
English
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【Scenario】There are more enemies in Egypt.
【Scenario】【Civilian Evacuation - Egypt】 may now have Halloween Enemies. Especially when the time is near Halloween.
【Wiki】The Scenario page hath been updated. It now also mentioneth potential Bosses thou mayest encounter.
【Scenario】【Civilian Evacuation - Egypt】The gap between waves in the final battle hath been reduced. (From 5 unto 4.)
【NPC】“Mother” is by default turned off. There is a console command to turn her back on. The console command is intended not to be documented.
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【Scenario】The code hath been optimized. The final fight director is now more reusable.
【Scenario】【Civilian Evacuation - Egypt】The dynamic enemy spawn code hath been optimized. The max enemies that may spawn per frame hath been limited.
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【Scenario】【Civilian Evacuation - Egypt】Certain tile issues near the safe zone have been fixed.
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【虚拟场景】埃及区域有了更多敌人。
【虚拟场景】【撤离平民-埃及】现在可能有万圣节主题的敌人。特别是在靠近万圣节的时候。
【维基】更新了【虚拟场景】页面。现在会提到你可能遇到的Boss。
【虚拟场景】【撤离平民-埃及】最终战斗的每波敌人间隔回合数从5降低到了4.
【NPC】某个NPC现在默认处于关闭状态。有一个控制台指令会让她出现。该控制台指令不被记录在文档中。
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【虚拟场景】优化了代码,最终战斗的导演系统重用性提高。
【虚拟场景】【撤离平民-埃及】优化了动态敌人生成代码。限制了每帧可以刷出的敌人数量。
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【虚拟场景】【撤离平民-埃及】修复了安全区附近的一些图块问题。
20261007
English
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【Mission Log】Mission logs now have timestamps attached unto them.
【Mission Log】Newly acquired or updated missions shall now appear on top of the list. (It is now more like Skyrim.)
【Mission Log】Existing mission logs all have a timestamp of 0, so that nothing shall be broken in old saves.
【The Sunken Library】Both Council vendors can now tell thee to play Scenarios to gain Decima.
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【任务日志】所有的任务日志现在都有时间戳。
【任务日志】新获取或更新的任务现在会在日志列表的顶端。(更像是上古卷轴天际的表现。)
【任务日志】现存的任务日志的时间戳是0,确保存档的兼容性。
【沉沦的图书馆】两个议会商人现在都会告诉你通过游玩虚拟场景来获得德西玛。
20261009
English
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【Character Customization】One new playable female character variation.
【The Mage's Guild】Added a new NPC.
【The Mage's Guild】During the intro of Harry the Gunmancer, the new NPC now has some dialogs. She will also keep appearing in the background when you talk to Harry the Gunmancer
【The Mage's Guild】Of course, the new NPC has some of her own dialogs.
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【角色自定义】一个新的可用女性角色外形。
【法师公会】加入了一个新NPC。
【法师公会】在你首次和枪械法师哈利交谈时,这个新的NPC会有一些台词。在此后你和枪械法师哈利交谈时,这个NPC会在背景中继续出现。
【法师公会】当然,这个NPC也有一些她自己的台词。
![[Neolithic]To the End cover art](/_next/image?url=https%3A%2F%2Fshared.akamai.steamstatic.com%2Fstore_item_assets%2Fsteam%2Fapps%2F1519140%2Fheader.jpg%3Ft%3D1781527604&w=3840&q=80)