Hi, folks. Welcome to the first developer's diary of October.
It's a bit chaotic right now. The Steam Autumn Sale is ongoing. This is the last sale before the game's price increase to match our ever-growing content. In China, it's a holiday season. But as an International Cyber Opium Kingpin-Investor-Lawyer, I don't take vacations.
Actually, I am quite busy meat-grinding the new scenario system right now. Unfortunately, the family decided it's a good idea to use this time to do some house renovation, like rewiring cables, painting walls, cleaning up rooms, installing a biolab, and moving furniture around. Yes, moving around furniture makes a lot of noise; a very bad idea. Things are getting a bit delayed. The scenario system is still WIP.

But you can already find two documents on a terminal in the Sunken Library.
They will give new players enough information to understand the Council's plan to prepare for any potential supernatural outbreak and develop strategies. They do not fully trust AIs, like some other factions. They still value human input. That's where you come in. Your participation will provide valuable data. In return, you will get the Council's Decima, which can be used to exchange various items or even manipulate your relationship with other factions, as mentioned in previous DD.
The Sunken Library scenarios share many similarities with the Wonderland Travel Agency's random travel locations. But unlike the sandboxes of the Wonderland Travel Agency, each scenario will have a clear goal. For now, they will also use handcrafted maps instead of procedurally generated ones at the moment. Also, unlike the scenarios in the SAPC++ era, they will run on a whole new system with many changes, even at the code-structure level.
Here is an early preview:

Realistically, the first scenario may be somewhat boring, with little variation and random events, but like the rest of the game, it will keep expanding and get iterations to improve. The first playable scenario will launch during the next circle if everything goes smoothly.
Meanwhile, since the end of Chapter 3, I have been planning to add some previously cut content. So, here is one previously cut character.



In many RPG, there is a very important role, that is the bard.
They appear in taverns, singing songs about adventures, providing background stories of the world.
Now, times have changed; bards have faded away from history. Yet, in bars and similar establishments, you can still find singers and divas who function similarly.
Thus, you can now find a Purple-Haired Diva in "This is a Bar."
You can request various songs from her; she will sing for you and tell you a story about those songs. Previously, the content was cut because I couldn't get so many songs. Now, we have AI to generate those beautiful songs. Thus, it's no longer a problem.
However, the funny thing is, we now have too much AI content everywhere. So even human work gets accused of being AI slop. Just very recently, the developers of Luminary were accused of using AI voices; the truth is that the voice comes from a developer's wife.

I am certainly going to make some fun of this. We have both human songs and AI songs. Because, for God's sake, this is a more than 20-year-old game; you have no idea how many assets I have gathered along the way, even before the era of AI. Let's see if people can tell the difference. :D
Meanwhile, she can also train you to improve your music skills.

That's all for her in the game right now. I have a full backstory and storyline for her. Maybe she will get more content later.
Meanwhile, something big is on the horizon that may fundamentally change the game. But I am not granting everyone clearance for such information just yet. For the public record, have you seen SpaceX's stock price? It's another +6% up. We are achieving something great together. Others may do the "marketing" during the Steam Sale. We do not. We are the elites behind this veil. NEOLITHIA is far beyond just a game.
This week's full update log:
20260926
English
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【The Sunken Library】The simulation computer for Civilian Evacuation is now online! (The simulation itself is still a work in progress.)
【The Sunken Library】Two documents have been added.
【Map】The placeholder for Evacuation: Egypt hath been added.
简体中文
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【沉沦的图书馆】平民撤离模拟器的电脑上线!(模拟本身仍然在施工)
【沉沦的图书馆】加入了两篇新文档。
【地图】加入了【平民撤离:埃及】的占位地图。
20260928
English
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【Music】A new Song hath been revealed: The Dream That Fades Away
【Boombox】Thou canst now hearken unto 【The Dream That Fades Away】 within thy Boombox.
【Character Customization】A new female character appearance hath been added.
【This is a Bar】A new NPC hath been added: The Purple-Haired Diva
【This is a Bar】Thou mayest request some songs from the Diva. She shall comment upon each song, and with some interesting dialogs.
【This is a Bar】If thou pickest 【The Chosen of Time】, the faith of Una may be unlocked here.
【Wiki】The faith page hath been updated.
简体中文
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【音乐】新歌:【逐渐消逝的梦】
【音乐播放器】你现在可以在音乐播放器中听【逐渐消逝的梦】
【角色自定义】新增了一个可用的女性角色造型。
【这是间酒吧】新角色:紫发的歌姬
【这是间酒吧】你可以对紫发的歌姬点歌。她会有一些评论和欢乐的台词。
【这是间酒吧】如果播放的曲目是【时间的选民】那么Una的信仰会解锁。
【维基】更新了信仰页面。
20260929
English
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【This is a Bar】The Diva’s current song is now stored in save files. It shall fix an edge case that her singing is not interrupted when thou talkest unto her.
【This is a Bar】Thou mayest now study the Music skill from the Diva until skill level 50.
【Wiki】The 【Life Skill Instructor】 page hath been updated.
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【The Sunken Library】A tileset issue that allowed one to stand upon a table hath been fixed.
简体中文
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【这是间酒吧】歌姬当前演唱的歌曲现在会被保存在存档中。从而解决一个稀有的在读档后你和她对话不会打断她的歌唱的问题。
【这是间酒吧】你现在可以向歌姬学习音乐技能,直到50级。
【维基】更新了【生活技能训练师】页面。
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【沉沦的图书馆】修复了一个能让你站上桌子的图块错误。
20261002
English
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【BGM】A new BGM hath been revealed: Operation: Egypt
【Boombox】Thou canst now hearken unto 【Operation: Egypt】 within thy Boombox.
【Scenario】The map of Egypt Evacuation is done. (The simulation as a whole is still a work in progress.)
【Egypt Evacuation】Fishing data hath been added upon this location. (Not sure why thou wouldst do it. But thou mayest.)
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【Scenario】High-level coding design hath been implemented with one configuration class and two modules.
【Scenario】The enemy spawner hath been set up.
【Scenario】The cooldown system is in place.
【Scenario】When a scenario temporary teammate leaveth thy group, their equipment shall automatically be removed and put back into thy inventory.
简体中文
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【BGM】新BGM:埃及行动
【音乐播放器】你现在可以在音乐播放器听【埃及行动】
【虚拟场景】埃及撤离的地图已经完成。(模拟部分还在施工)
【埃及撤离】该地图加入了钓鱼数据。(不知道你为什么要干这个。不过你可以这么干)
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【虚拟场景】高级编程设计完成包含一个数据类和两个模块。
【虚拟场景】敌人生成器完工。
【虚拟场景】冷却系统完工。
【虚拟场景】虚拟场景中的临时队友离开队伍时装备会自动解除并放回你的物品背包里。
![[Neolithic]To the End cover art](/_next/image?url=https%3A%2F%2Fshared.akamai.steamstatic.com%2Fstore_item_assets%2Fsteam%2Fapps%2F1519140%2Fheader.jpg%3Ft%3D1781527604&w=3840&q=80)