A new update for testers is here!
Added
- Added Critical Hit in Combat System
- Added VO for Castle Guard when it gets hit
- Added VO for Castle Guard when dies
- Added initial support for Quests and Enciclopedia menu tabs
- Added Armor Set Bonus feature
Changed
- Switched to Unity 2020.3
- Switched Render Pipeline to URP
- Changed Castle Guard's moveset and stats
- Changed Chain's base stats
- Changed damage inflict timing on Attack card
- Added stipple fade effect on walls
- Tuned post processing effects
- Changed camera position in battle scene
- Changed pause menu
- Fixed some names
Removed
- Removed character outline when view obstructed
Fixes
- Controller no longer vibrate when starting a fight while opening a door
- The controller can now be used in main menu
Known Issues
- It's possible to equip the same ability under certain circumstances
- The controller cannot be used in Exit sub menu
- Some Chain animations are missing in battle
- Some Castle Guard are missing in both battle and overworld
- The enemy's AI cannot see Chain in some directions while patroling
- Enemy's AI cannot move in the scene
- Castle's Corridor is partially missing
- It's impossible to return to main menu
