
Greetings Knights,
First, we would like to thank everyone who checked out the game, gave us feedback, left a review, downloaded and played the game. We are now currently featured in the Steam Summer Sale frontpage. As a student project, this is a huge milestone for us and it would not have been possible without all of you!
With this update we are bringing a lot of improvement to the game and a new shiny Game Mode for you to enjoy: Challenge Maps!
Challenge Maps consist in a series of different scenarios with different characteristics: in some of them you can freely build your Castle without worrying about the Golden Horde, in other ones the Golden Horde will get even more aggressive than in Hard difficulty. Some of these maps are still experimental, let us know what you think about them and which ones are your favorite, we are all ears!
We heard your feedback about Endless. We smoothened the difficulty curve along the entire experience.
Talking about Mongolian business, here is the patch notes with all the major changes that this patch brings to the table. I’ll see the bravest Knights at the end:
PATCH NOTES 1.1.5:
New Features:
- New Game Mode: Challenge Maps are now available to play! You will be offered 13 different new maps, from relaxing scenarios where you are able to build your empire in peace to extreme difficulties where the Mongols will overwhelm you with their armies.
- Added 6 new shiny achievements for you to unlock! These achievements will challenge you to reach certain conditions in a single game!
Visuals:
- Reworked terrain on the Skirmish (and Challenge Maps) selection screen.
- Added destruction animations to the Military Camp.
- Added destruction animations to Keep level 2 and Keep level 3 upon defeat.
User Interface and User Experience:
- Changed text on the timer for Skirmish and Endless.
- Changed and improved text on some Védelemopedia topics.
- Replaced some old video on the Védelemopedia with new ones.
- Added new topic to the Védelemopedia: Rally Points.
- Fixed typos on tooltips, unit descriptions, difficulty descriptions and Challenge Maps description.
- Moved the game version number to the options menu.
- Reworked visuals on the Options Menu.
Game Modes:
Challenge Maps:
- Adjusted spawn points so that enemy units don't fall under the ground.
- Renamed certain maps to better reflect their design.
- Added description on all Challenge Maps.
- Adjusted position of the “No Mercy” level.
- Adjusted last waves in the following maps: Crossfire, Desert.
- Adjusted early waves in the following map: Valley.
- Adjusted overall structure of the waves in the following maps: Extreme, War.
Endless - complete overhaul:
- Curated waves extended to 30 minutes (up from 20).
- Adjusted and improved the entire system behind the Endless mode.
Hard difficulty:
- Reduced raid frequency at the beginning of the game.
- Greatly reduced units on the final wave to avoid decrease in performances.
FIXES:
- Fixed a bug where going to the Main Menu from Score screen would give a black screen.
- Fixed a bug where Walls weren't always blocking the NavMesh.
- Fixed a bug where Elite Unit upgrade cost is multiplied when multiple barracks are selected.
- Fixed a bug where you could queue up multiple Elite Unit upgrades from multiple Military Buildings.
- Fixed a bug where Enemy Raid Formations stand still next to the NavMesh border.
- Fixed a bug where not all entities were being removed when exiting game.
- Fixed a bug where going back to the Main Menu or quitting the game was taking a lot of time.
- Fixed a bug where in-game UI was still interactable when Pause Menu or Védelemopedia was still open.
- Fixed a bug where drag-selection was still possible when Pause Menu or Védelemopedia was still open.
- Fixed a bug where health bars of damaged buildings were not staying on after deselecting the building.
- Fixed a bug where enemy archers would play their attack animation, but no arrow would be fired.
- Fixed a bug where Elite archer upgrade in barracks wasn’t getting a checkmark when bought.
- Fixed a bug where formation would stand still and not attack anything until they were being provoked.
- Fixed a bug where Enemy Raid Formations weren’t targeting anything after they've destroyed a building.
- Fixed a bug where music stops when pressing back to menu button on in pause menu, even if you cancel in the confirmation window.
- Fixed the “Abrakadabra” achievement, which was previously unlocked after harvesting only 50 wood.
KNOWN ISSUES:
- Cancelling units from the Military Building production queue doesn't always work.
- Combat Audio is sometimes still playing when your keep is destroyed and you're looking at the stats.
- Mongolian formations spinning like whirling dervishes.
- Sawmill, Quarry and Iron mines sometimes like to leave the resource number on top of the buildings along the map.
- Upgrade buttons on resource buildings are selecting/unselecting when hovering over it.
- VFXs still stockpile gunpowder charges while game is paused.
- Some unexpected typos in the Challenge Maps' descriptions.
Thanks for taking the time to read these notes! As always, this update could not have been possible without you. During the past week, we received an incredible amount of feedback, both here on Steam and on our Discord server. This is what really keeps us motivated.
On behalf of the whole team, a huge thank you.
This game belongs to all of you.
I will see you all in the next update, may your Stone Keep hold against the entire Golden Horde!
