we changed how carriers decide whether to execute a job
prior to this update, carriers would sometimes pile up berries at the city center
they did check whether there was space in the storage, but when all of them checked at the same time, all of them thought, they should take a berry there
this has been improved now to some extent by making them check the target storage for empty space more often, if it fills up, they don't pick up a berry
there is one remaining issue: some carriers might walk to a source storage and only then realize, they don't need to pick a berry
we will rework the whole carrier jobs system in a future update to solve this, for now, we avoid piling up many resources
Removed
we removed particle strips from VFX that use Unity's VFX graph
this feature causes crashes on Intel HD Graphics hardware due to a but in Unity's VFX graph
most of the VFX stays as it is, just the particle strips were removed
affected VFX: player level up VFX, raid enemy spawn VFX, raid enemy idle VFX
if you still keep experiencing hard crashes (showing the main menu and eventually quitting to desktop), please let us know on Discord
Fixed
we fixed a bug that would result in some items not being focusable even though nothing was in the way
we fixed the issue that you could not pick up items dropped in a gate
now all pickable items are prioritized over buildings when we decide what to focus on
we fixed an issue that could happen when characters picked items from a storage in the same moment
we fixed a missing environment tile (showing in pink) in the dungeon (if you find more, please let us know on Discord)