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[0.19.0] Plantable Trees & Bushes, Increased Enemy Drop Chances
[0.19.0]
Added
- Trees and bushes can now be planted
- bushes and trees now drop seed items
- these can be picked up and manually replanted using a system similar to the blueprint placement
- when planted, a seedling is created which will grow into a full mineable (bush or tree) over time
- trees will regrow at the location of their leftover stump if you leave the stump in the ground
- only if the stump or the growing tree sapling is cut down, the tree will be gone and a seed is dropped
Changed
- we reworked the carrier logistics and prioritization system
- carriers will now balance jobs of different resource types better
- carriers will also be more likely to pick up resources from the ground
- prioritization is based on 3 factors: resource type, distance to source, and fill ratio of target storage
- food will still be prioritized over other resources, but less strictly
- additionally, carriers will occasionally choose a random job to complete instead of using the prioritization rules
- we improved the model, animations and VFX of the Hog enemy
- we increased the drop chances for enemies
- we reduced the number of berry bushes available on the map when starting a new game
- bushes and trees now regenerate their health if they haven't been fully cut down
- upgrading the strength attribute of the player and villagers doesn't have any effect on tools anymore, only on the sword
Fixed
- we fixed the VFX crashes (presumably)
- we upgraded to a newer Unity version
- this seems to have fixed a problem where the game would crash when playing certain VFX (e.g. when leveling up)
- we confirmed this on one of our own devices and a community member confirmed it as well
- if you still experience problems, please let us know
- mined resources will now spawn in a more predictable direction and will not fly directly towards the villager
- we fixed the collision box of the blacksmith building where villagers could get trapped if the building was placed close to a wall
- we fixed the collision box of the berry farm where carriers would sometimes not reach
the storage when built close to a wall