Version 067
NEW & IMPROVED
- Natural terrain blending: region edges soften when zoomed out, breaking up the hex-grid look.
- Roads & rivers everywhere: routes now stay visible at every zoom level.
- Smarter routing: roads and rivers follow the terrain naturally and route around obstacles.
- Pick your road type: choose Dirt or Stone per path, with new stone texture.
- Segment selection tool: click to select a whole road or river — untangle overlaps and resurfaceit in one step.
- Cleaner path-laying: the panel locks to Finish/Cancel while you draw.
- POI links: attach a clickable, labeled link to any point of interest.
- Loads of new tiles: Medieval Locations, Tropics & Wetlands, Cold Lands, and Volcanic. There is even a Snake Temple and a Sphinx.

BUG FIXES
- Editing terrain no longer forces the Locks layer on/off; the Locks toggle in the Layers panel now correctly reflects its real state.
- Cancelling a path now clears the entire path (it previously left behind roughly half the points).
- Finish/Cancel buttons now hide correctly when the Road/River panel first opens.
- Roads no longer route or draw across water, void, or fogged-over background tiles.
- Fixed a save-on-quit bug: stopping the editor or quitting a build now reliably saves your world.
- Changing a road's type is now purely cosmetic and no longer reroutes the path; overlapping paths render a stable, consistent type.
- Salt Flat tiles are now correctly treated as terrain and load properly in existing maps.
- The POI "Open Link" button no longer gets stuck after launching your browser.
- Fixed pathfinding crashes when loading maps.
- Smoother panning: road/river recalculation is now deferred until the map settles.