
Leveling up the terrain again!
The team had a bit of time off around for the past week, but we still have some updates for you! Above you can see the new terrain tech with the first pass of intentional texturing and object scattering from our art team. It feels even better close up - cannot wait for you to play!
Features Added:
- Feedback system - we created an in-game feedback dialog where you can send to the team a screenshot and some text and let us know about a bug, some UX confusion, or something you would like to see in the game and it will send it directly to the dev team.
- All new settings and options UX - a complete overhaul of the player settings and the key bindings for the game make it easier to customize the game and keep your settings and even discover a bunch of commands you didn't know we made for you :)
- Achievements are now toasting in-game, we now have achievements toasting in-game (in addition to the display case at Steam) and will be continuously adding more achievements over time.
- Huge refactor of the backend to dramatically accelerate our speed of development of new game features.
Bugs Fixed:
- As the client moves around, no more destructive object cleanup!
- Fixed a server-side crash around player disconnects
Cheers,
-Erik
