
Lots of polish tasks like this get starting menu
We have been crunching through a bunch of polish facing tasks, tons of UI leveling-up, keybindings and settings saved.
Enhancements:
- All new settings and key bindings features. Tons of settings are now exposed and are saved between play sessions and more than 30 key bindings can be set and reset as you please.
- Camera field of view added as a setting by popular request
- Energy production graphs have cool widgets to show you system by system what is creating and consuming energy
- Starting money has been tuned and Ad Astra Unlimited now pays you a dip of new money every new Sol on Mars as well as for time played
- New loading screen - woot!
- New First Time User Experience pop-up
- Mouse wheel to rotate an item when in placement mode
- Player names have been added to the rockets
- Out of materials text fades a little slower
- We now differentiate SimObject by type and show a big green crafting button or a big energy button depending if they have crafting recipes or produce energy.
- So many freaking’ UI updates to the energy graphs, energy bars, main menu, marketplace, achievements, loading screen, and game icon.
Bugs Fixed:
- Stackables can no longer be moved around via X and this fixes a bug on loss of stackable units
- Going down goes more slowly as expected instead of instantly
- The FPS, packet and channel widget now toggles smoothly on a single tap
- Plot markers and lines have now the correct vertex positions
Behind the Scenes:
- Loading terrain is much, much faster by leveraging a lot of settings and being smarter about the heightmap size.
- The developer tool /rocket has been removed as the starting flow is stable now
Cheers,
-Erik
