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Patch 1.3

Hello friends

Today is an important day for Venice 2089, because not only we have released our new price, along with our Digital Artbook and Original Soundtrack, but also because we are now available on Xbox One and series X|S.

In the coming days I'll write a proper devlog where I'll also talk about everything that happened until now, but first things first, WE HAVE A NEW UPDATE!

It's been teased for a long time, and now it's here! Our programmer has been hard at work smashing bugs and tweaking files, and we hope that will ensure a calm and bug-free experience of Venice 2089. If not, feel free to reach out to us.

CHANGELOG:

ADDED
- added a tutorial that explains the Hoverboard and Vibes Systems in the plaza near Nova's House, in Day 1.

FIXED
- fixed a bug that caused infinite loading screen during the transition between Day 4 and Night;
- fixed a bug that caused Nova to teleport under the map after talking to BabyBoy;
- fixed a bug that caused an incorrect transition between interior levels after saving;
- fixed a bug that teleported the player in the wrong level of the Museum after saving;
- fixed a bug where the player would be stuck in Nova's house after immediately exiting the game after Nova's first dialogue;
- fixed infinite loading bug occurring in Day 3.
- fixed a bug where both camera and control schemes would flip in the elevator in Night 3.
- fixed some animations of Nova's Drone
- fixed some dialogue popups

TWEAKED
- now saves clear correctly when starting a new game;
- now the statue and the graffiti made in Night 4 save correctly;

Build and release context

Steam update times within 24 hours of this post. Matching dates do not confirm which build it describes.

  • Build 11748964 · public branch

    Steam updated · First observed