Hello there!
Patch 1.1 is finally out, just in time for the Summer Sale.
The main feature of this update is the new endless survival map, called Metal Torment. Find in in the Skirmish map list.
Other changes:
- New neutral unit: Wildcat

- Minervite Extractors can now be built in melee maps
- Players now have +2 income on melee maps (so maps no longer start with negative income)
- Added explanation of heat mechanic to Cryptomining tooltip
- Decreased sight radius for Heat Sink structures
- Input field color changed
- Improved map editor selection and trigger functionalities
- Fixed: chunk heat display at building placement only added 1 heat, not heat of the structure type
That's all for today. If all goes well, 1.1.1 should finally ad unit veterancy levels. Until then, don't forget to leave feedback.
Borington