OLD WORLDS WILL NOT BE COMPATIBLE WITH THIS UPDATE!!!!!
Additions:
- NPC companion (Gathers Resources) (Found in Desert Mercenary Settlement)

- Desert Mercenary Settlement

- Auto Turret (Needs Pistol Bullets to work)

- Abandoned Mine (More types will come in future)

- Military Vest (50% Damage reduction)

- Armor Plate

- Automated door

- Exterior Light
- Movement Sensor
- Laser Module

- Targeting Chip

- Claymore

- Trees now chop more realistic

- Lootable Cardboard Boxes (Loot containers will be more diversified in the future)
- Auto save setting (On by default)
- Quit without Saving option
Changes:
- Changes to World Generation
- When destroying buildings now you get half of the resources back if they have at least half of durability
- Lowered spawn rate of animals but cooked meat now gives more points of food
- Zombies can now drop skulls (used for crafting Mob Bait)
- Titanium Nodes and Iron Nodes drop less ore (previus 3 -> now 2)
- Grass has been optimized
- Added sounds for doors and crafting
- Buggy kills mobs only at a certain speed now (Can't kill the new NPC companion)
- Removed Dynamite Trap (Currently replaced by Claymore)
- White and dark Horses no longer spawn (Technical reasons, they will be added back)
- Player can no longer remain under the map (they will be teleported back on terrain)
- Small changes to UI
Bug fixes:
- Lag spikes are less common
- Durability of Items can now be seen when inside Containers or Pouches
- No water fall damage
- Some inventory and looting fixes
- Mobs are no longer static at distance
- No water fall damage
