
Dear Tankers and Mechanics!
Sitrep
Hello, we are releasing the seventh game update. We have fixed some major bugs when driving a tank in the multicrew mode as a commander and the fact that the game could load the wrong mission as it should.

We have added dedicated armour for the StuG III G and the PzKpfw III Ausf. M, and we have made a few cosmetic changes, including improvements to the X-ray view. By default, the tank modules are represented in a uniform grey colour and turn red when there is penetration/a hit, to represent state after being destroyed.

Development Status (kinda)
In the background, we are working on the tutorials further, and we are adding the Flakvierling 38 anti-aircraft gun to the game, which will probably appear somewhere in the new missions in the mini-campaign.

Sebastian is developing a prototype for a new way of rendering periscopes using the same camera, one instead of rendering several cameras to so-called ‘render textures’. With this procedure we will achieve a sharp real-time image in the view from the inside of the tank without any drop in performance - because we won't have to render several cameras at once which consumes resources heavily.
Thank you for your support, we are working. See you next time!

Changelog 1.0.7
Below is the list of changes being made:
Fixed:
- PzKpfw V Ausf. A commander camera positioning fix
- buildings collisions fixes
- PzKpfw V Ausf. A MG shooting changed to main fire instead of secondary, same as for other vehicles
- MG shooting and aiming after leaving and reentering the vehicle
- Driving on manual gears when in order mode, always move forward
- Driving horizontal on automatic gear when in order mode not working
- Infantry dismount vehicle order not working
- Changed battle area size during last objective on C1M10
- Potential fix for Black/Grey screen for demo players
- infantry getting invisible after killcam animation
- UI fixes for localization
Modified:
- Xray modules color. Now by default they are white/gray. After being destroyed they will turn red.
- Changed game version from 1.0.6 to 1.0.7
- Stug III G has new dedicated armor mesh.
- Restored censored Balkenkreuz crosses for German version (according to official guidelines)
- Further localization improevements
- Roadmap updated
Known issues:
- Chinese localization is under heavy improvements currently
- missing tutorial - bigger subject
- Currently, everything is sitting on one processor core, which means that the rest of the resources, e.g. the GPU is waiting and only for example 20% of the graphics card can be in use. So there is a lot of potential to free up, which will result in an increase in FPS, better textures because more can be allocated, etc. So in basic words - no matter what GPU you have, the better CPU the better game will have performance - This is huge thing that we need to address in upcoming updates
- of course there is more...
Thank you and have a good one!
DeGenerals



