4/29 Content and Balance patch! New weapons Ram-Dao, new ultra-rare staff Spirit Drill, new passive skills and secret rooms!
Content
- Added a new (and first) ultra-rare staff, the Spirit Drill! Spirit drill is essentially a long ranged magical chainsaw that rips enemies apart as you hold it.
- Added a new Berserk-inspired weapon, the Ram-Dao! A faster variant of the Hundred Man Slayer with different skills, including the new Vortex skill!
- Added Vortex item skill! Vortex pulls all enemies towards you while you are in a Whirlwind.
- Added Overpower statue passive skill! Overpower increases your combo multiplier while you hold / charge your weapon swing.
- Added Temporal Rift statue passive skill! Temporal Rift gives you a permanent aura that reduces the movement and attack speed of enemies near you.
- Added two new secret rooms that involve avoiding hazards while riding platforms :^)
- Added 5 new intro story cards for you to ponder as you question your mortality.
Balance
- Hoarder stat scaling from Gold Essence reduced a bit. Hoarder now starts with high speed, but actually loses speed with higher Gold Essence (down to at most -50% speed). Now you must trade off losing speed with increasing other stats, encouraging more essence spending.
- Removed the damage reduction component of Indomitable Spirit, so now it only provides temporary invulnerability which is very powerful by itself.
- Sleight of Hand combo now provides 1 second of invulnerability when executed.
- Gladiator health reduced from 150 to 120
- Vampire can now find the Alchemist skill, but it only increases Wizard Oils.
- Vampire health increased from 75 to 90.
- Warlock now has Vortex instead of Escape Artist. Warlock defense stats have been boosted and his attack was reduced slightly.
- Berserker had the Ram Dao added to his item pool, and has reduced chance to find Divine Radiance so it’s a little bit more difficult to get two of them quickly in a run.
- Buffed Sword and Cleaver durability
- Adjusted some weapon spawn rates so some of the more powerful weapons are slightly less common.
- Slowed down that one ultra fast Maniac attack (scythe-wielders) so it’s humanly possible to parry it.
- Gave Haruspex (melee goat-men) a mirrored version of their left hand attack for the right hand attack, since the old one was hard to read and hit way too fast.
Performance
- Added texture streaming system to reduce RAM requirement for the game. The game should now use ~2 gigs less ram than it did before (from roughly ~4.3gb to ~2.3gb). This was mostly done to allow for adding more future content without breaking the memory budget for low end machines.
- Optimized flesh hand on walls delimbing to be same method as everything else.
Tweaks
- Selecting the Clear Data option in the settings during a session will now exit the session.
- Added low friction material to Maw of Sin bridges to make it harder to slip off
- Adjusted Blood Moon gold essence UI Color
- Made the combo tutorial text more clear about what the Combo Multiplier is and how it increases your overall damage.
- Reworded manifest weapon description to be Combo Multiplier language like everything else.
- Made freeze effect smaller so it’s less obstructive
- Made the in-game weapon UI and stats screen weapons laid out in the order.
Bug Fixes
- Fixed bug where the in-game timer on the progress screen would reset between areas.
- Fixed bug where Fractured Limbs could cause spawned enemies to get stuck in walls or geometry.
- Fixed bug where Indomitable Spirit and Power Infusion showed the wrong icons.
- Fixed bug where Hoarder could get the armor durability buff from challenge orbs.
- Fixed some class descriptions using the old names for essence.
- Fixed bug where Martyr’s starting weapon would roll twice and only apply the stats of the first roll, leading to stat desync.
