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Update 0.6.12

Dear Players,

We have been busy working on implementing our in-game help system, which should help newer players get a smoother start to their Arcane Wilds experience. Because this has taken longer than we expected, we decided to release an update in the meantime. This one is all about co-op, player interaction, and experiencing Arcane Wilds as a team.

First of all, a radial ping menu has been added to the game to make communication between allies easier.

You can use pings both in missions and in skirmish team battles — or even enjoy the pings by yourself.

Holding down 'Alt' and left-clicking will open a radial menu with four different pings, as shown below:

Let go of 'Alt' to cancel your ping.

Each ping has its own unique sound and color, so they'll be easy to distinguish.

Shared Fame in Missions

We're also trying something new in co-op missions this patch. Fame gained in missions is now shared between all players. This opens up interesting strategic options where not every team member needs to focus on combat to gain sufficient fame. Furthermore, players no longer compete for fame gained from camps. Finally, this should make it easier for players to join missions later on without feeling like they're falling behind.

So, from now on, you don't have to wait for that friend who's always five minutes late to the party.

Relic Guardian in Skirmish Mode

Buffs to the Relic Guardian are now applied right after a camp is cleared instead of waiting for the next Guardian to spawn.

Performance

We're also adding LOD (Level of Detail) for all colony units and structures, increasing performance by quite a bit.

Don't hesitate to tell us your opinion on shared fame in missions!

Finally, bugs...

Even though we asked them to leave last time (they did seem compliant), quite a lot of them managed to sneak back in. We called the police on them for trespassing.

See the full patch notes below.

Full Patch Notes

Radial Menu:

- Radial Ping Menu with four different pings: Attack, Defend, Move and Watch Out

Gameplay:

- Shared fame in co-op missions (single-player missions and skirmish are unaffected)
- Relic Guardian stats are now applied directly after a camp is cleared (skirmish mode only)

Performance:

- LOD for all new colony structures and units

Bug Fixes:

- Resolved an issue where units would skip waypoints
- Fixed an issue causing Colonel Smith's supply harvest rate upgrades to be ineffective
- Completing an annihilation mission now rewards the same amount of loot as the other mission types
- Added missing Beerwagon attack sound
- Saboteurs have their basic attacks capped at their max range
- Saboteurs stop their burrow animation for timed charges after the right delay
- Medicine Woman home island construction sites (hut & summoning portal) now have the same size as the structure they are built into
- Ship LOD caused issues with the sails, so it was removed
- Fixed the incorrect upgrade name for Barn
- The saboteur's timed charge no longer triggers a chain reaction a second time if it has been destroyed before its intended detonation
- Fixed a rare crash with barrel chain reactions

Build and release context

Steam update times within 24 hours of this post. Matching dates do not confirm which build it describes.

  • Build 24764388 · public branch

    Steam updated · First observed

  • Build 24764388 · testing branch

    Steam updated · First observed