Hello everyone, our new patch is out!
Improvements:
- Act 2 is out.
- Act 2 includes 8 new waves, new veterans and hunters to deal with! Last boss will be added in a future patch.
Bug Fixes:
- Lord Manary's lord skill now properly shows its cooldown after use.
- Constitution will no longer increase magical armor gained from crystalize start of turn.
- Fixed an issue where cunning didn't show its proper value after it exceeded 100%.
- Fixed an issue where claim didnt work even when the fame level was reached.
- Fixed an issue in minion merge when there was 6 of the same minion and it was causing all of them to merge into 1 minion.
Balance Changes:
- Tab: cost is now 1 AP instead of 2. Now gives 5 magical armor instead of 10 morale damage.
- Crystalized Quicksand: Cost is reduced to 1 AP, now applies 1 crystalize instead of 2.
- Wishbone: Now also provides magical armor equal to damage it deals.
- Wake(reworked): Hit target for 4 physical dmg, and an additional 2 aoe damage for each weak on target. Consumes all weak stacks on target.
- Misery(reworked): Double the amount of weak stacks on target. Recast: 1 every 3 turns. cost:2AP
Blood
Ferocity
Bosses
- Bosses signature passive buffs are now higlighted with a golden portait and in a bigger size.
- Bard now summons 3 pixies at every 3 turns instead of summoning one each turn.
- Bard's white pixie now gives 30 morale to boss if not killed in 3 turns.
- Bard's Grand Ending now hits double instead of triple.
- Pirate boss now drops a treasure when he loses 100 HP instead of spawning 2 end of every turn.
Trinkets
- NEW trinket: Apply 2 daze and 1 vulnerable to target.
Minions
- All minions damage done have been increased.
Rooms
- Pleasure room level 2 now gives 10% dodge instead of 20%.
- Blood storage level 1 now gives 40 plasma income, and its level 2 gives 300 plasma instead.
- Slaughter room now gives 80 plasma income.
Decors
- Dagger of Instatiable Thirst: now requires 20 attacks to activate instead of 12.
