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v1.4.1

Changelog:

  • Weapons are now always dropped in level 1 and not afterwards (still offered in shops though)
  • Hard mode "item drop not spawning in level 1" modifier replaced with "faster enemy bullets"
  • Hard mode enemy health increases significantly reduced (less Euro...)
  • More points are awarded on hard mode per modifier added
  • Flamerthrower has significantly larger range
  • Repairbot now heals either when the boss dies or at end of level (so you don't need to think about whether you need additional heal)
  • Option no longer makes a firing sound
  • Devastator fire rate and rocket speed increased
  • Score/armour HUD fades out faster when moving over it