Fixed NetEntity error when running on non-player-ships
updated pvp structures in map editor
updated weather manager to be deactivated only when destroyed as a local player
- Butler: Removed from project (obsolete) (2)
- FMOD sfx for assign and unassign perk points
- Implemented sfx for weather effects
#3264 - create initial setup for different ship attack types
#3264 - fix typos + remove obsolete ability system code (to avoid unreachable code warning)
Fixed awake functions not overriden in AdminGameSettingsManager and AdminManagerSingleton.
- Addressing "#2717 - Test Feedback: Mail"
- Added monitoring of the average client ping to determine when the server becomes unresponsive [3273]
- Fixed Confirm Screen and Notice Screen appearing below certain panels (i.e. character creation).
Update game mix for assign and unassign perks, and attenuation set on player ship launch charge.
Updates from main
- Added ping statistics to the LagMonitor [3273]
- Added warning on clients when the ping becomes too high, in auto_test mode [3273]
- Fixed null reference on clients when logging out.
Implented new team sprites for pvp: shipyards and ships.
Implented new team sprites for pvp: shipyards and ships.
added instance to process pvp waypoint
Fixed issues with ship and shipyard team sprites not working on clients.
Fixed issues with ship and shipyard team sprites not working on clients.
Updates from main
pvp tower now has updated attack radius display scaled up relative to the main game scale
fixed null for voyage group panel looking for global palyer reference
make sure animation is active in hierarchy before attempting to play anything
Reduced pvp tower damage.
Further reduced pvp tower damage.
- FMOD sfx for cannonball impact on water
Added log of the ping on clients in auto_test mode. Added log of the command line at startup [3273]
initial setup for pvp monster spawner
minor battler updates / log cleanup
setup server side loading of pvp monster spawner
setup prefabs manager to reference new pvp monster spawner
