Mostly bug fixes and general polish.
New:
- New fast travel point
- Changed the way the infection path blockers work. They are solid walls and cant be dashed through.
- Reduced cost of paintings
- Builder key count is now displayed in the equipment menu
- Added a new charm in wormville, where the worms live.
- Sticky feet charm is now obtainable
- added a new mines room
- Every charm displayed in the equipment screen is now obtainable in-game.
Fixed:
- Fixed a soft lock in madcity_02
- Bench ending activating immediately
- Fixed some infection tiles appearing the wrong place.
- Fixed a respawning fragment
- Centered a charm
- During sewer chase there should be a infection wall above the poo phase 2 arena
- missing collision above wormville
- Pressing back in the painting menu while viewing a painting should not send you back to the game
- Typo in painting:blockage text
- Picking up a damned shame crashes the game like half of the time
- Added new infection sequence walls in grimtown
- Make tomb of the rat queen plural
- holding left on the left side of grimtown when falling from the top can glitch you into the wall of madcity_08
- wrong colour planks in mountain path
- removed a shader that was causing a lot of crashes
- you can open the map during the trio text and it seems to softlock you if you complete the text
- fixed an issue where the baby chasers legs would persist
Enjoy!
