Hi citizens of Nivalis Nights,
A new update is now live! This one fixes several quests that could get stuck, including Stranger in Need, The Aseptic, The Network, Lost at Sea and Where is Ava?, and repairs affected saves when you load them. It also adds new settings, including a UI Scale slider, Bloom and Chromatic Aberration sliders, and an option to hide transit quest markers. On top of that, the interface now adapts better to 16:10, 4:3 and ultrawide screens.
In your venues, waiters and managers work more smoothly, and AI venues that stayed closed for good will now reopen. Your boat also uses 50% less fuel, and there are plenty of gamepad fixes, UI improvements and world updates.
Here’s the full list:
Quests
Fixed quests that could get stuck when the story had already moved past one of their objectives, for example in Stranger in Need, The Aseptic, The Network and Where is Ava?. Existing saves are repaired when you load them: objectives you already finished are completed, and objectives the story went past are skipped.
Fixed quests that could get stuck in existing saves when one of Ava’s calls had been cut off or had never played. Your save is repaired when you load it: Curfew completes, Help the People of Nivalis continues to JR Amiga, and Where is Ava? continues after the call “Things fall in place”.
Calls from Ava that were marked as played but never actually played now play after you load your save, as long as the story hasn’t moved past them. On older saves, a few of Ava’s calls may come in shortly after loading.
Fixed Thaddeus Retirement getting stuck when Ava’s call “Ava tracks Gideon” was cut off. A cut-off call that a quest is waiting for now plays again after you load your save.
Thaddeus Retirement now shows how far Ava’s story has to progress before she finds the documents.
The Network: Cecil Grimes is back at Ramen Noir and can be talked to again. Existing saves are repaired when you load them.
Lost at Sea: fixed the quest getting stuck after Discuss the Catch. Existing saves are repaired when you load them.
Fixed Kai Galosh’s farming request being impossible to finish once you had farmed every plant species. Existing saves are fixed when you load them.
The wreckage area in the Docks (Bonaventure) now also works during curfew.
Settings
New: Bloom and Chromatic Aberration intensity sliders (0 to 1).
New: UI Scale slider. It starts at 1.1 on Steam Deck, which keeps the interface at its current size there.
New: Hide transit quest markers. When enabled, trains and taxis stop showing quest markers for places you’ve already visited and can fast travel to, except for pinned quests. This should help you focus on the quests available in the district you’re in.
Graphics settings are now saved per machine and no longer sync through Steam Cloud. Your current settings carry over.
Venues, Staff & Customers
Waiters can now serve customers in tight seating spots instead of giving up and carrying the meal back.
Waiters no longer stop underneath customers seated on an upper floor.
Managers now restock ingredients as soon as the venue is open and their shift has started, without waiting for the cooks and waiters to arrive.
You can now take over a cooking task at an appliance while the cook is still walking to it.
Fixed staff spinning on the spot while picking up dishes or drinks.
Fixed staff circling around a spot instead of walking straight to it.
Fixed staff working hours changing on their own when you open the Staff tab, after firing someone or when switching between the staff of different venues.
Fixed the venue setup objective “Adjust staff shifts” and the staff count not updating after hiring someone who had worked before.
Fixed some AI venues (e.g. Cupa Joy) staying closed for good, with no staff and no opening hours. They now hire from other districts when they can’t find staff in their own. Venues already affected in existing saves should reopen the next day.
Staff from an AI venue no longer keep coming to your venue to use furniture you stole from them. Existing saves are fixed when you load them.
Stoves and ovens can no longer be picked up while pans are on them (previously, the pans were left floating in the air). The same goes for any furniture with items on top, such as decorations on a shelf: clear it first.
The price shown on furniture on display now always matches what you pay. You buy from the cheapest available vendor that has it in stock.
Removed the “for sale” tag from the icons of five venues.
Boat
Reduced boat fuel consumption by 50%.
Added a blinking light to the docking lever when the boat can be docked.
Added a blinking light to the fuel gauge when the boat is running out of fuel.
Boat signs no longer switch off during curfew.
Gamepad
A drifting stick or a second connected controller no longer takes over from your mouse and keyboard or hides the cursor.
Worn sticks no longer drift the camera or menu scrolling off-axis.
Menu navigation with the left stick no longer jumps in the wrong direction.
Photo mode no longer moves the camera because of an idle controller while you use mouse and keyboard.
Added the missing “show more” button in interior design (right trigger).
Fixed controller navigation in the settings menu.
UI
The interface should now adapt correctly to 16:10, 4:3 and ultrawide screens. If it looks too small, you can enlarge it with the new UI Scale setting.
Fixed the layout of many windows at a larger UI Scale: map, achievements, chess, composter, farming module, fish database, fishing, interior design, meal menu, placement mode, property console, recipe customisation, recipe unlocks, shop, shopping list, vending machine and venues overview.
Fixed layout and centring issues at larger UI Scale settings in the map, bottom button guide, chess, composter, daily summary, farming module, greenhouse transfer, owners ranking, placement mode, security awareness, shop, shopping list, transfer menu, vending machine and the venue overview, demographics and finance tabs.
Fixed the position of boats on the map on 4:3 screens.
Pinned quests now show first on compass icons, getting priority when the compass can’t show all the quests.
Apartment key and lift icons no longer show through walls.
Special keys (Ctrl, Alt, Shift, etc.) and screenshot shortcuts no longer close the newspaper.
The curfew timer and scan icons no longer appear in photo mode.
The in-game menu now closes when curfew starts.
The farming module now shows the right plant while the auto harvester and auto planter are at work.
Inspecting a module from the greenhouse console list no longer shows an incorrect “greenhouse missing” warning.
Fixed swapped icons on mushroom and root farming modules A and C.
NPCs
46 background conversations between NPCs were missing their opening lines. They now play from the start.
Updated a background conversation that still played outdated text.
People you uninvited no longer stay in your apartment for good. Existing saves are fixed when you load them.
Fixed an error with NPCs whose idle spot no longer exists after a level change.
Audio
Town sounds such as dogs barking and sirens now fade out while you’re sailing away from a dock.
The fusebox can no longer be heard from inside the Ramen Noir kitchen.
Fixes
Fixed very large “growing costs” in the finances from crops harvested before the greenhouse cost fix, which didn’t reach all inventories in the previous patch. Crops in greenhouse storage, venue inventories and your own inventory are corrected when you load your save, along with the costs of meals and sales recorded since the last update.
You can no longer pick up the bed you’re lying in while waking up at the start of a new game.
You can no longer go to sleep while sitting on a chair.
Sweeping up litter is quicker, and the camera moves more smoothly during the sweep.
Using an appliance at the back of a deep counter no longer puts you on top of the counter.
Improved the player’s arm position when fishing.
Fixed caught fish and items shaking on the line while you reel them in.
Fixed lights on moving objects turning off incorrectly.
Fixed an error when a scanned object is removed during a scan.
World
Seaside Boardwalk: replaced an outdated building, fixed level design issues, and updated lighting and occlusion culling.
Seaside Boardwalk visual fix.
Level design fixes in Lowtown and Metro Hub.
Metro Hub: snow and collision fixes.
Fixed lights on animated objects being treated as if they stood still.
Fixed furniture clipping in the Stacks apartment.
Updated the Miso Baron model.
Added some missing deck colliders in the Docks.
Fixed collisions in the Stacks.
Fixed an occlusion culling issue with boxes on the Oil Rig, and refreshed occlusion culling in 11 other areas.
Optimisations
Fixed the culling mode of the characters’ smoke particles, which could cause framerate stuttering when the smoke came back into view.
