Bug fixes and the Xenobiologist (and your pet slime) have arrived!
The focus for this patch is Bugs & Stability of new content and changes.
NEW!
- Added Xenobiologist skill tree to Intellect archetype.
Key Fixes
- Omnipicks now stack to 500.
- Chain Lighting now properly consumes stamina on use and has a shorter cast time.
- Iron Harvest now deals damage at 10 (perk 7) stacks and gains 2x stacks from critical hits.
- Unaware targets are now displayed as tooltip effect. Removed unused Charmed and Confused icons as these are also visible as tooltip effects.
- Ammo of a rarity that cannot stack with the same type of Ammo no longer drops.
- Doors that have been lockpicked no longer grant xp if locked and then are lockpicked again.Thanks @MaelstromDrgn!
- Fixed an issue that could cause level data from a previous character to persist for a new character. Thanks Sparhawk!
- Fixed an issue that could cause enemies on level 2 to aggregate in the 1st room the player arrives in after using the stairs.
- Certain very large boss characters are now correctly knockback immune.
- Fixed an audio issue that could cause certain enemies (especially spiders) to compound their idle barks resulting in static feedback and lag until restart. Thanks @RagingBrockUK!
- Several items (Nanite Jars / Ooze Jars / etc utility items) will no longer be purchased by vendors.
- Vendors now charge a minimal price for items that have 0 value when sold (Omnipicks, etc)
Known Issues
- Stairs may not always return you to the same room when transitioning from Offices to Security floor.
- Broken Vendorbot may fail to spawn on Offices floor.
- Quest icons on map do not persist after loading a save.
- Melee guards sometimes enter combat without drawing their weapons.
- UI scaling truncates preset classes on the character creation screen.
- Camera traps may appear to be in range for disarming when they are not actually.
- Enemies occupying teleporters may appear invisible while standing on the teleporter.
- Pets catching up to player may teleport into occupied spaces.
Coming Next
- Skill Tree Improvements : key skill previews in character creation, ability changes, new abilities
Coming Soon (in no particular order)
- Weapon loadouts : define sets of mainhand & offhand weapons to swap with 1 action
- Force attack : smash objects or force an attack against a passive character
- Inventory sorting : sort items at the press of a button
- Always Item Compare : automatically items against equipped slots
As always, thank you for your support!
- Thunderflux & Juggernaut Games
