Bug fixes, Bullet Farmer & Elementalist are here. Let’s go!
The focus for this patch is Bugs & Stability of new content and changes.
NEW!
- Added Bullet Farmer skill tree to Muscle archetype and Warmachine preset
- Added Elementalist skill tree to Intellect archetype and Mindhacker preset
Key Fixes
- Fixed an issue with player created hazards (mines / fires / etc) persisting between games and causing subsequent save corruption & loading bugs
- Fixed an issue with obstacles blocking a space (chairs / desks / etc) not properly unblocking the space when destroyed
- Fixed an issue with player using stairs and arriving on next floor inside of a mob (very awkward for both characters)
- Fixed an issue where swapping places with a pet could cause it to occupy the same space as the player. Pets may still sometimes occupy the same space as another pet.
- Fixed an issue where applying a Confuse effect to a Charmed character (Hacker Hack / Scramble / etc) could cause a softlock
Minor Fixes
- Fixed Flashlight and Camera recenter hotkeys triggering during Feedback
- Fixed Mk II ammo drops incorrectly displaying names and stats of basic ammo types - this change will not retroactively affect saves
- Fixed an issue that could cause tooltips for items with long names to wrap incorrectly
- Fixed an issue with event text that could cause it to appear compressed
- Fixed an issue with some destruction particles (glass shards / plants / etc) persisting and resimulating when their room is hidden / revealed
- Fixed map variants for Security floor that allowed locked doors / enemies in the 1st room after the lobby
- Fixed an issue with some shelves on Security floor that would not trigger attached destructibles (coffee mugs / etc)
- Reduced particle density on toxic gas hazards so you can breathe easier
- Fixed minor decorative glitches in some rooms (Freezers / bathrooms / etc)
Known Issues
- Broken Vendorbot may fail to spawn on Offices floor.
- Quest icons on map do not persist after loading a save.
- Melee guards sometimes enter combat without drawing their weapons.
- UI scaling truncates preset classes on the character creation screen.
- Camera traps may appear to be in range for disarming when they are not actually.
- Enemies occupying teleporters may appear invisible while standing on the teleporter.
- Pets catching up to player may teleport into occupied spaces.
Coming Next
- Xenobiologist skill tree
- Skill Tree Improvements : key skill previews in character creation, ability changes, new abilities
Coming Soon (in no particular order)
- Weapon loadouts : define sets of mainhand & offhand weapons to swap with 1 action
- Force attack : smash objects or force an attack against a passive character
- Inventory sorting : sort items at the press of a button
- Always Item Compare : automatically items against equipped slots
As always, thank you for your support!
- Thunderflux & Juggernaut Games
