Source: Steam Community (opens in a new tab)

Added
Added totem staff.
Added staff HUD indicators.
Added copy/paste loadout from clipboard functionality. So, builds can be more easily shared.
Added staff type selection menu.
Added staff stats.
Added staff reordering functionality.
Added shot canceling.
Added spawn child glyph.
Added shooter glyph.
Added a console command for disabling freeze detection for certain players who experience faulty freeze detection.
Added an out of mana indicator in the mana bar.
Added visual indicator of mana available to the self target staff.
Added weapons changing with scrollbar functionality.Changes
Remade the whole staff shooting system.
Reduced mana cost of movement glyphs.
Rebalanced drag/speed of spellshots. Spamming force glyphs no longer create superfast spellshots.
Reworked loadout validation logic and rendering.
Rebalanced weapon stats.
Fire wizards are now immune to fire damage (except for the round ending fire ground).
Self target staff glyphs are now limited by their mana cost and can't use up all the wizard’s mana.
Transfer tethers now absorb all mana on collision.
Changes the loadout file saving logic to execute in a background thread so that the game does not freeze/crash.
Changed loadout file structure. Added automatic migration for pre 0.3.0 loadouts files.Fixes
Fixed the issue where mana cost was not showing up in the glyph help window.
Fixed spellshots fire damage over time. Previously the effect was rendered without actually doing any damage to spellshots.
Fixed the distance calculation of the nearby glyphs. It now takes account of entity size.
Fixed tether type not resetting when using the tether disconnect glyph.
Fixed the issue where harden tether got priority over transfer tether independent of order.
Fixed the issue where dying in matchmaking, takes you out of matchmaking.
Fixed issue that caused changes made to the loadout while in queue to not be saved.
And a bunch of other small fixes.