TinyAttack 0.3.2-alpha Patch Notes
Thanks everyone for your continuing support!
This patch notes includes some of the most requested changes to the game done via the survey, some critical bug fixes and also added content.
Game:
- Game is now internally 640x360.
- New Boss added: Crab.
- Reduced health of all enemies, except bosses.
- Enemies cannot spawn inside the player anymore.
- Increased possible spawn area around players.
- Added a way to restart the game after killing a boss.
- Chests now have a feedback when you don't have enough money.
Characters:
- Added more animations for the Samurai.
- Samurai ultimate will now hit an enemy for all their marks in a single attack, also hit unmarked enemies for minor damage.
- Added invulnerability to the Archer Breakaway skill.
UI:
- Added Survey, Discord and Patreon buttons to main menu.
- Menu is now completely navigate-able with keyboard or gamepad only.
- Default font is now pixel art.
Fixes:
- Fixed glitch with characters moving while stopped or sliding while moving.
- Fixed bosses being white while being defeated.
- Enemies will not fly to the boss arena to check what you are doing anymore.
- Fixed a possibility of an infinite loop in the spawn area check.
- Fixed Whale Boss being impossible to hit by some attacks.
- Fixed Whale Boss not showing debuffs.
- Fixed some projectiles not hitting high ground.
- Fixed penetrating projectiles being able to hit the same target multiple times.
- Fixed the Samurai not being able to stack marks on bosses.
Localization:
- Added skill descriptions for the Archer.
- Added skill descriptions for the Samurai.
- Fixed a missing comma in the json.
- Added a warning to the Archer character.
