Hello everyone, this is Verde and today we're are releasing the game's first content update,
Sadly, due to health problems, this update will be significantly smaller than the next ones.
The plan is to release these updates weekly, so keep an eye on them.
But Verde, what have actually changed?
Well, let's get started then.
To get things started, the overall building and upgrade cost was changed to now account for the number of buildings currently in the game, this way, there should be more comeback potential within the game. Suggestion by blariviere, from our discord server.
As straight-up new things: a new point of interest was added in the desert, a mine. This one will generate gold over time, based on your current income! Suggestion from a nice user in our steam reviews.
Several upgrades got tweaked somehow, here is the list:
- Out With A Bang: Buildings that haven't been fully constructed won't blow anymore, damage increased from 1000% turret damage to 1000% turret damage + 10% building health
- Higher Calliber: Damage up from 50% to 100%, attack speed down from 25% to 33%
- Nuke: Damage down from infinity to 10000% turret damage, won't destroy invulnerable structures(such as upgrades) anymore.
This is the first of many content updates that are planned to be released from the game, much of them are only possible because of your feedback, so I'm here to thank you.
One last thing, I also plan on releasing a roadmap soon(ish) here in the events, I won't specifically discuss what I plan on releasing into each update, but I want to at least keep you informed about the size and frequency of updates, so you can know when to expect changes.
