Verde's Comments
There are now 8 new offensive structures that the player can use to their advantage, as well as blueprints in order to unlock them. Verde also rewrote the entire building system and changed some visual parts of the game. See below for more details and feel free to ask in the steam community or in our Discord here if there is anything you feel unsure about.
New Content
- Blueprints and Advanced Buildings
- You can now find blueprints in the map, they unlock upgrades for the base cannon
- The upgrade remains unlocked only for the current run
- They form a path from the spawn, so the position of the next one is somewhat predictable
- 8 New Buildings:
Behemoth:
- Deals 20 times more damage than the regular cannon
- Has a massive AoE
- Very slow projectile
- Cannot fire at enemies too close to it
- Low Attack Speed
Flamethrower:
- Deals continuous damage
- Hits everything within an arc, which gets wider with AoE improvements
- Does not benefit from attack speed
Laser:
- Deals enormous continuous damage
- Only hits a single enemy at a time
- Has a delay to change targets, which is reduced by attack speed
Machine Gun:
- High base attack speed
- Attack speed gets higher as it fires continuously
- Low base damage and AoE
- Accuracy dimishes as it fires continuously
Missile Launcher:
- High damage and AoE projectiles
- Missiles track and always hit their target
- Missiles can change target if their old target is dead
- Projectile Path may be difficult to predict
Sawblade Launcher:
- Shoots Sawblades that may hit enemies multiple times
- Hits every enemy along its path
- Hit Frequency scales with attack speed
- Cannot fire again until the sawblade is back
Sniper:
- Has a very high range and scales twice with range upgrades
- Hits the enemy instantly, no projectile required
- Deals high damage
- Has no AoE and does not benefit from AoE upgrades
- Low base attack speed
Tesla:
- Deals its current shield as damage
- Its range scales with how many shields are affecting it
- Fires instantly once its shields are full
- If the hit overkills, it hits another target with the remaining damage
- Does not benefit from most cannon upgrades
- Drains shield in order to attack
- Cannot attack if the shields protecting it are under attack.
- Narrator System
- The old "flash on the screen" system got replaced with a robotic narrator
- It will tell you when you are damaged or a boss is about to spawn
Changes
- Spawning Algorithm Changes
- Enemy cap was increased from 100 to 200
- Enemy spawns due to base destruction cannot happen if the enemy cap is more than 80% filled
- Balance changes
- Emergency Batteries no longer affect shields
- Confort Zone now happens once per second instead of continuously, it also has a particle effect
- Shield Inductance now uses 1%(linear) of all shield instead of 3% of the strongest 1(linear) shields generators
- "Removed" content
- Tesla tower is no longer a wild building, instead it is a cannon upgrade.
- Flamethrower is no longer an active skill, instead it is a cannon upgrade.
- Quick Building is now default
- There is now an UI element on the bottom right to show what what key does
Quality of Life
- Buildings no longer tick, instead they are 100% reactive, so base size no longer affects FPS.
- Holding ALT now pauses the game, so you can read your tooltips in peace.
