- New experimental game mode: Soccer (also known as Punaball)
- In soccer levels, two teams try to win by scoring goals (check Punapark in Workshop)
- Multiball and no balls supported, too - no balls means having to drive through the goal line to score a goal
- Lots of other tunable parameters related to physics and rules
- By default, soccer events are started with a new Playable Area camera (camera 0), shared with local players by default (see Camera/Soccer settings)
- Added new experimental physics settings (max speed, acceleration, viscosity and grip multiplier) to be able to test physics changes without creating new vehicles
- Added an option to show only the selected modifier or special object in editor
- Improved stats logging, especially related to teams
- The default starting order changed to be Reverse Standings
- Fixed bridge graphics issues (stripes at certain angles) in the two larger base worlds
- Fixed the unwanted DepthOfField (blur) effect sometimes being enabled
- Fixed event stats sometimes showing team stats tooltips based on the next event type
- Fixed the loading screen preview sometimes not working when using Instant Play in the level selector
- Fixed terrain being at a slightly wrong height under roads in editor if using a non-zero Side Object Offset and rebuilding roads
- Using arrow keys in the level editor does not hide and reset mouse cursor position anymore
- Updated Unity version
- Miscellaneous other minor fixes and improvements
- News and updates
- Turbo Sliders Unlimited
- Update Notes for v0.83
Source: Steam Community (opens in a new tab)
