Turbo Sliders Unlimited

Antti Mannisto

Released
Sep 12, 2024
Platforms
Last updated
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Updates & announcements

20 posts
  1. Developer post

    Update Notes for v1.08f (very minor client-only update)

    Fixed minor UI issues (related e.g. to text scrolling and UGC item descriptions) Miscellaneous other very minor fixes and improvements

  2. Developer post

    Update Notes for v1.08

    It is now possible to make vehicles jump when using a booster (Event Settings > Weapons > Booster Jump) Collector: Added option to limit how many collectibles are initially available - new ones spawned when existing ones collected Collector: Added option to be able to lose

  3. Developer post

    Update Notes for v1.07.2 (minor update, optional for server)

    Fixed Non-linear animation parameters not visible in animated teleporters, teleporter exits, hilltops and triggers Vehicle Editor: It is now possible to export vehicles from a recording (hold Ctrl when pressing Import Physics button) Fixed XP calculations in certain special cases

  4. Developer post

    Update Notes for v1.07

    New experimental game mode and level type: King of the Hill (sometimes shortened as Hill) In a King of the Hill event, the (surviving) player who stays longest on an active hilltop zone wins King of the Hill team modes: Balanced Cumulative Time, Unbalanced Cumulative Time, Alone

  5. Developer post

    Update Notes for v1.06

    Added command '/forcevehicle' alias '/fv', forces vehicle for the next event, either by player name or start position(s) Forced vehicle must be choosable, AI must also have lines for it - vehicle can be given by name or choosable index '/fv Player Sporty' forces Player to have Sp

  6. Developer post

    Update Notes for v1.05

    Added support for booster missiles - when launched, they provide extra acceleration for a short amount of time Added support for rear missiles - they can be enabled either with or without front missiles Added button/key to change the selected missile type if several types are ava

  7. Developer post

    Update Notes for v1.04.2 (Minor update, optional for server)

    Special Stages: Automatic quick restart when playing alone locally and respawning before reaching the first spawn point Servers now support an external log script program to connect with optional admin rights To enable log scripts, use command line parameter -scriptPort or set Sc

  8. Developer post

    Update Notes for v1.04

    Level Editor: Added Teleporter and Teleporter Exit objects - both can also be animated Level Editor: Triggers can now be added as animated, too - they can then also be trigger targets themselves Level Editor: Animated triggers can also have disabled keyframes, allowing triggers t

  9. Developer post

    Update Notes for v1.03.2 (Minor client-only update)

    Patched a recently found potential Unity security issue: Recording Player / Playback Settings: Local player name highlighting can now be disabled, then also shown as a ghost in ghost races Audio settings: It is now possible to enable ghost vehicle engine audio in ghost races and

  10. Developer post

    Turbo Sliders Unlimited Turns 1

    This week, Turbo Sliders Unlimited marks one year since its full release on Steam! There have already been numerous updates, with the latest, v1.03, bringing even more features and improvements. But Turbo Sliders Unlimited isn’t just about updates — it’s about what the community

  11. Developer post

    Update Notes for v1.03

    New experimental feature: AI Players can now pit on tracks that have AI pitting lines defined All built-in circuits have AI pitting lines for built-in vehicles AI Editor: Users can create, test and share AI pitting lines for custom levels and vehicles (read the in-game guide to k

  12. Developer post

    Update Notes for v1.02.2 (minor client-only update)

    When a checkpoint is missed and the guide arrow appears, info and help about respawning is shown When changing the camera target after the followed player is wrecked, favoring an active player (and a team member if any) Battle stats hits and kills are now better aligned with bigg

  13. Developer post

    Update Notes for v1.02

    Respawning can now be enabled in battle modes, too (either unlimited or not according to respawning settings) If respawning is unlimited in a battle, the score is based on how many opponents are wrecked (team matches also supported) Level Editor: It is now possible to define some

  14. Developer post

    Update Notes for v1.01.5 (minor client-only update)

    Low-level AI car engine and brake sound changes are a bit smoother now Unresponsive servers are also listed in the host list (but their name and info might be empty) Create menu now has a button to choose which level to initially load in the level editor Main menu now has link to

  15. Developer post

    Update Notes for v1.01.4 (minor client-only update)

    When locally racing against AI alone, it is now possible to speed up time after finishing by pressing the action key Camera Settings: Added an option to use horizontal instead of vertical split screen with two local players False start notification is now more visible and works i

  16. Developer post

    Update Notes for v1.01.3 (minor client-only update)

    File browser font changed to have a wider support, e.g. for Mac running Wine Controller settings: fixed dead zone values sometimes getting too low, existing values also reset to defaults now Controller settings: setting dead zone values very low now shows a warning Miscellaneous

  17. Developer post

    Update Notes for v1.01.2 (minor client-only update)

    Immediate restart and toggling checkpoints visible can now be done with controllers, too (unassigned by default) Controller sending the same control constantly no longer hijacks the control from an active controller (fixes some rare issues) Controller setup: Warnings are now show

  18. Developer post

    Update Notes for v1.01

    Added /startpos (or /startposition) command, '/startpos 1 Player' now forces Player to start first in the next event /startpos without parameters lists all forced positions, '/startpos /clear' clears all Recordings: Demo folder is now automatically opened if there is only an empt

  19. Developer post

    Update Notes for v1.00.3 (minor client-only update)

    Time Trials event unlock requirements (star counts) easier now for the latter half of the events Distant camera modes can now hear audio further away by default (new Audio Distance setting, Low means the old way) Host info: 'Daily' and 'Weekly' can be omitted from the UTC time if

  20. Developer post

    Turbo Sliders Unlimited Fully Released Now!

    After two years of Early Access and a Very Positive (92.5%) review rating, Turbo Sliders Unlimited has reached version 1.0 and was fully released today! During the Early Access period, dozens of new game modes, features and content were added. With the level editor, vehicle edito