🛠️ Non-Faction Rebalancing
Hello everyone!
The January update is here.
This update focuses on the balance for non-Faction cards.
With this patch, broad rebalancing is now complete.
Our next update will focus on the new mana system and quality-of-life improvements.
🎉 Steam Board Game Fest 2026– 20% Off
View game pageNorthwind is currently 20% off on Steam, running until February 3rd.
⚖️ Non-Faction Card Rebalancing (English Only)
Guard Up
ATK: 9 / 12 / 15 → 10 / 13 / 16
Guard Up+
ATK: 9 / 12 / 15 → 11 / 14 / 17
Reflex
ATK: 5 / 7 / 9 → 7 / 9 / 11
Reflex+
ATK: 5 / 7 / 9 → 8 / 10 / 12
Blood Sacrifice
Ability: Attack power gain increased from 3 → 4
Blood Sacrifice+
Ability: Attack power gain increased from 3 → 4
Jab
ATK: 4 / 6 / 8 → 5 / 7 / 9
Jab+
ATK: 4 / 6 / 8 → 5 / 7 / 9
Power Slam
ATK: 15 / 20 / 26 → 13 / 18 / 25
Ability: Now draws 1 Energy card when used
Power Slam+
ATK: 18 / 23 / 28 → 18 / 23 / 30
Ability: Now draws 1 Energy card when used
Belt
Cost/LV: 1 → 2
Ability: Reworked to “Draw 1 Basic card.”
Belt+
Cost/LV: 1 → 2
Ability: Reworked to “Draw 2 Basic cards.”
Keep Calm
Ability: Reworked to “Reduce 2 stacks of all negative statuses on you.”
Keep Calm+
Ability: Reworked to “Reduce 3 stacks of all negative statuses on you.”
Awaken
ATK: 0 / 10 / 24 → 0 / 13 / 24
Awaken+
ATK: 0 / 6 / 32 → 0 / 16 / 32
Heavy Blow
Ability: Attack power now scales at ×3 from the total cost of other cards
Final Blow
ATK: 4 / 6 / 8 → 6 / 8 / 10
Final Blow+
ATK: 5 / 7 / 9 → 6 / 8 / 10
Ability: Change the drawn subtype to non-Energy
Wounded Resolve
Ability:
“Wounded. As long as this card is in your hand, double the attack power of 2 adjacent Actions.”
Wounded Resolve+
Cost/LV: 1 → 3
Ability:
“Reuse. As long as this card is in your hand, double the attack power of 2 adjacent Actions.”
Tracking
Ability: “Draw 2 non-Energy cards. (Once per turn.)”
Tracking+
Ability: “Draw 3 non-Energy cards. (Once per turn.)”
Attune+
Ability: Change the Discard subtype to non-Energy cards
Purge
Ability: Attack power gain increased from 3 → 5 (4 → 7 at LV3)
Purge+
Ability: Attack power gain increased from 5 → 6 (6 → 8 at LV3)
Spare
ATK: 16 / 23 / 30 → 20 / 27 / 33
Spare+
ATK: 18 / 25 / 32 → 20 / 27 / 33
Surprise Attack
Ability: Reduce attack power reduction from 3 → 2
Surprise Attack+
ATK: 8 / 13 / 18 → 8 / 12 / 16
Ability: Reduce attack power reduction from 2 → 1
Swift Strike
ATK: 8 / 10 / 12 → 9 / 12 / 13
Swift Strike+
ATK: 8 / 10 / 12 → 9 / 12 / 13
Risky Move
ATK: 9 / 7 / 6 → 11 / 9 / 7
Risky Move+
ATK: 12 / 10 / 6 → 14 / 11 / 8
Blood Reaper
ATK: 7 / 9 / 12 → 10 / 12 / 15
Ability: HP restoration increased from 8 → 10
Stealing
ATK: 6 / 8 / 10 → 7 / 9 / 12
Vigor
ATK: 7 / 9 / 11 → 8 / 10 / 12
Heavensbane
Ability: Attack power gain changed from ×6 → ×7, scaling gain from 2 → 5
Windcutter
Ability: Now inflicts ×6
Bandana
Ability: Change ensnared subtype from non-Basic → non-Energy
Practice
ATK: 5 / 0 / 10 → 10 / 0 / 10
Ability: “When leveling up: Discard this card. Gain 10 attack power.”
Revenge
Ability: Attack power gain increased from 3 → 5
Riposte
ATK: 5 / 7 / 9 → 7 / 8 / 10
Ability: Armor gain increased from 5 → 10
Thank you for your continued support! More updates are coming soon.
– The Northwind Team, Barking Kitten Interactive