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Patch #3 Non-Faction Card Rebalancing

🛠️ Non-Faction Rebalancing

Hello everyone!

The January update is here.

This update focuses on the balance for non-Faction cards.
With this patch, broad rebalancing is now complete.

Our next update will focus on the new mana system and quality-of-life improvements.


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View game pageNorthwind is currently 20% off on Steam, running until February 3rd.

⚖️ Non-Faction Card Rebalancing (English Only)

Guard Up
ATK: 9 / 12 / 15 → 10 / 13 / 16

Guard Up+
ATK: 9 / 12 / 15 → 11 / 14 / 17

Reflex
ATK: 5 / 7 / 9 → 7 / 9 / 11

Reflex+
ATK: 5 / 7 / 9 → 8 / 10 / 12

Blood Sacrifice
Ability: Attack power gain increased from 3 → 4

Blood Sacrifice+
Ability: Attack power gain increased from 3 → 4

Jab
ATK: 4 / 6 / 8 → 5 / 7 / 9

Jab+
ATK: 4 / 6 / 8 → 5 / 7 / 9

Power Slam
ATK: 15 / 20 / 26 → 13 / 18 / 25
Ability: Now draws 1 Energy card when used

Power Slam+
ATK: 18 / 23 / 28 → 18 / 23 / 30
Ability: Now draws 1 Energy card when used

Belt
Cost/LV: 1 → 2
Ability: Reworked to “Draw 1 Basic card.”

Belt+
Cost/LV: 1 → 2
Ability: Reworked to “Draw 2 Basic cards.”

Keep Calm
Ability: Reworked to “Reduce 2 stacks of all negative statuses on you.”

Keep Calm+
Ability: Reworked to “Reduce 3 stacks of all negative statuses on you.”

Awaken
ATK: 0 / 10 / 24 → 0 / 13 / 24

Awaken+
ATK: 0 / 6 / 32 → 0 / 16 / 32

Heavy Blow
Ability: Attack power now scales at ×3 from the total cost of other cards

Final Blow
ATK: 4 / 6 / 8 → 6 / 8 / 10

Final Blow+
ATK: 5 / 7 / 9 → 6 / 8 / 10
Ability: Change the drawn subtype to non-Energy

Wounded Resolve
Ability:
“Wounded. As long as this card is in your hand, double the attack power of 2 adjacent Actions.”

Wounded Resolve+
Cost/LV: 1 → 3
Ability:
“Reuse. As long as this card is in your hand, double the attack power of 2 adjacent Actions.”

Tracking
Ability: “Draw 2 non-Energy cards. (Once per turn.)”

Tracking+
Ability: “Draw 3 non-Energy cards. (Once per turn.)”

Attune+
Ability: Change the Discard subtype to non-Energy cards

Purge
Ability: Attack power gain increased from 3 → 5 (4 → 7 at LV3)

Purge+
Ability: Attack power gain increased from 5 → 6 (6 → 8 at LV3)

Spare
ATK: 16 / 23 / 30 → 20 / 27 / 33

Spare+
ATK: 18 / 25 / 32 → 20 / 27 / 33

Surprise Attack
Ability: Reduce attack power reduction from 3 → 2

Surprise Attack+
ATK: 8 / 13 / 18 → 8 / 12 / 16
Ability: Reduce attack power reduction from 2 → 1

Swift Strike
ATK: 8 / 10 / 12 → 9 / 12 / 13

Swift Strike+
ATK: 8 / 10 / 12 → 9 / 12 / 13

Risky Move
ATK: 9 / 7 / 6 → 11 / 9 / 7

Risky Move+
ATK: 12 / 10 / 6 → 14 / 11 / 8

Blood Reaper
ATK: 7 / 9 / 12 → 10 / 12 / 15
Ability: HP restoration increased from 8 → 10

Stealing
ATK: 6 / 8 / 10 → 7 / 9 / 12

Vigor
ATK: 7 / 9 / 11 → 8 / 10 / 12

Heavensbane
Ability: Attack power gain changed from ×6 → ×7, scaling gain from 2 → 5

Windcutter
Ability: Now inflicts ×6

Bandana
Ability: Change ensnared subtype from non-Basic → non-Energy

Practice
ATK: 5 / 0 / 10 → 10 / 0 / 10
Ability: “When leveling up: Discard this card. Gain 10 attack power.”

Revenge
Ability: Attack power gain increased from 3 → 5

Riposte
ATK: 5 / 7 / 9 → 7 / 8 / 10
Ability: Armor gain increased from 5 → 10

Thank you for your continued support! More updates are coming soon.

– The Northwind Team, Barking Kitten Interactive